MRPG Equations Cheat Sheet: Difference between revisions
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*Modifier = m | *Modifier = m | ||
*Rank = R | *Rank = R | ||
*Armor Class = AC | |||
</td> | </td> | ||
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</table> | </table> | ||
===Examples=== | |||
*PROm = Proficiency Modifier | |||
*uSTRm = Unbuffed Strength Modifier | |||
STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed. | |||
==Combat== | ==Combat== | ||
*'''Base AV:''' ( | *'''Base AV:''' (PROm x PRO) + (PROm x Special Proficiency) | ||
*'''Variable AV:''' (1d20 x | *'''Variable AV:''' (1d20 x R) + (Weapon Dice) + Special Proficiency) | ||
*'''Base DV:''' | *'''Base DV:''' PRO + (AC x DEXm) | ||
*'''Variable AC:''' | *'''Variable AC:''' (STRm)d10 + (DEXm)d6 | ||
==Magic== | ==Magic== | ||
| Line 61: | Line 70: | ||
==Activated Abilities== | ==Activated Abilities== | ||
*''Blind:'' ( | *''Blind:'' (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness. | ||
*'''Knockdown:''' ( | *'''Knockdown:''' (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer). | ||
*'''Disarm:''' ( | *'''Disarm:''' (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses). | ||
*'''Injure:''' (Weapon Skill x | *'''Injure:''' (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed). | ||
==See Also:== | ==See Also:== | ||
Revision as of 16:52, 6 October 2012
A listing of all equations used in Mage Wars RPG.
Abbreviations
For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important.
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Stats:
Skills:
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Combat/Magic:
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Examples
- PROm = Proficiency Modifier
- uSTRm = Unbuffed Strength Modifier
STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed.
Combat
- Base AV: (PROm x PRO) + (PROm x Special Proficiency)
- Variable AV: (1d20 x R) + (Weapon Dice) + Special Proficiency)
- Base DV: PRO + (AC x DEXm)
- Variable AC: (STRm)d10 + (DEXm)d6
Magic
- Base SV:
- Spellbook: Magic Proficiency + Lore
- Memory: Magic Proficiency x 2
Activated Abilities
- Blind: (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness.
- Knockdown: (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
- Disarm: (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
- Injure: (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).