Difference between revisions of "MRPG Battling Sorcerer"
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'''Order I''' | '''Order I''' | ||
*Your '''One-Shot''' activated ability gains an extra Star. | *Your '''One-Shot''' activated ability gains an extra Star. | ||
− | </td><td>Order I</td><td>Order I</td></tr> | + | </td><td> |
− | <tr><td>Order II</td><td>Order II</td><td>Order II</td></tr> | + | '''Order I''' |
+ | *On a successful '''Evade'''(an attack on which you are not hit), you do not loose DV. | ||
+ | </td><td>Order I</td></tr> | ||
+ | |||
+ | <tr><td>Order II</td><td> | ||
+ | '''Order II''' | ||
+ | *Your '''Vapor''' Activated Ability is changed to 2d6 rounds instead of 1d12. | ||
+ | </td><td>Order II</td></tr> | ||
<tr><td> | <tr><td> | ||
Line 75: | Line 82: | ||
'''Order VI''' | '''Order VI''' | ||
*Knockdown gains 1 additional Star. | *Knockdown gains 1 additional Star. | ||
− | </td><td>Order VI</td><td>Order VI</td></tr> | + | </td><td>Order VI</td><td> |
+ | '''Order VI''' | ||
+ | *+3 Intelligence | ||
+ | </td></tr> | ||
+ | |||
<tr><td> | <tr><td> | ||
'''Order VII''' | '''Order VII''' | ||
Line 83: | Line 94: | ||
'''Order VII''' | '''Order VII''' | ||
*You gain the Activated Ability '''Duck''' | *You gain the Activated Ability '''Duck''' | ||
− | </td><td>Order VII</td></tr> | + | </td><td> |
+ | '''Order VII''' | ||
+ | *1 additional Generic Cool Down | ||
+ | </td></tr> | ||
<tr><td> | <tr><td> | ||
'''Order VIII''' | '''Order VIII''' | ||
*+4 Speed | *+4 Speed | ||
− | </td><td>Order VIII</td><td>Order VIII</td></tr> | + | </td><td>Order VIII</td><td> |
+ | '''Order VIII''' | ||
+ | *2 Additional Spell Cool Downs | ||
+ | </td></tr> | ||
<tr><td> | <tr><td> |
Revision as of 23:12, 13 May 2016
Blending magic with the sword, Battling Sorcerers use weapons and melee combat to deal maximum damage. While similar to paladins, battling sorcerers are much less idealistic. Power is their religion; the acquisition of more, their only goal. The battling sorcerer is chaotic, hungry, and driven. They are typically very self-reliant and function well on their own.
Proficiencies
- Magic Proficiency, Effect
- Magic Proficiency, Mystical
- Armor Proficiency, Leather
- Weapon Proficiency, Bladed
- Special Proficiency, Evade
Schools
- Dark
- Mind
- Death
- Change
- Life
Exigent Moirai
- Rank I: For 6 seconds, all damage you deal is treated as Supplemental(untyped) damage.
- Rank II: Duration increases to 15 seconds.
- Rank II: Duration increases to 30 seconds.
- Rank II: Duration increases to 15 seconds.
Activated Abilities
- Start
- Knockdown
- Disarm
- Rank I
- One-Shot
- Rank II
- Enforce
Pillars
- While the Battling Sorcerer is intended as kind of an anti-paladin, its more in the sense of "class that plays like Paladin while not being religious". So that end, the Pillars will be based more around basic focuses regarding the split between mage and fighter.
- Fight -combat-based abilities
- Flight -defensive/evasive abilities
- Cast -spellcasting abilities.
The Arches will bridge fight and cast with flight.
Fight | Flight | Solve |
Arch that spans First and Third Pillar | ||
Arch that spans the First and Second Pillar | ||
Arch that spans Second and Third Pillar | ||
Order I
|
Order I
| Order I |
Order II |
Order II
| Order II |
Order III
|
Order III
| Order III |
Order IV |
Order IV
| Order IV |
Order V
|
Order V
| Order V |
Order VI
| Order VI |
Order VI
|
Order VII
|
Order VII
|
Order VII
|
Order VIII
| Order VIII |
Order VIII
|
Order IX
|
Order IX
|
Order IX
|