Difference between revisions of "MRPG Checklist"
								
								Jump to navigation
				Jump to search
				
				
							
								
							
		| Line 6: | Line 6: | ||
| **Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it. | **Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it. | ||
| **When re-writting spell list, add rules that draw on the Strength stat for Physical spells. | **When re-writting spell list, add rules that draw on the Strength stat for Physical spells. | ||
| − | **Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.   | + | **Mystical spells should have a higher star-rating, but deal less damage if they have a damage component. | 
| + | |||
| + | *[[MRPG Scrolls]] needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.   | ||
| *Revisit Rules on [[MRPG Dual-Wielding]] | *Revisit Rules on [[MRPG Dual-Wielding]] | ||
Revision as of 23:32, 18 September 2017
- Units unit list needs to be completed, but the basic concept is done
- Playable Races -workable concept complete, details required.
- Spell lists need revision
- Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
- When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
- Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
 
- MRPG Scrolls needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.
- Revisit Rules on MRPG Dual-Wielding
- Classes need a revisit. Evade and Dodge are now functionally identical, so Rangers do not need both.
- Weapons need to have all the nitty-gritty work done.
Notes
This is a scratch-space for ideas:
- Give weapons special effects on crit!
- Invent a system for spells to crit.
- modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
- WRITE RULES FOR STEALTH!
