MRPG Exo-Mage Spell List: Difference between revisions
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In order to unlock one of the combination areas, the player must spend a certain number of points in each of the adjacent quadrants(E.G.: in order to unlock Magma, the player must spend points in both Fire and Earth. | In order to unlock one of the combination areas, the player must spend a certain number of points in each of the adjacent quadrants(E.G.: in order to unlock Magma, the player must spend points in both Fire and Earth. | ||
==Tree Ideas== | |||
Kind of a scratchpad for everything I think up as I am composing this system. | |||
===Turning the Wheel=== | |||
Perhaps as an expansion or just something for later inclusion, this will be a process where by the "outer-wheel" of the spell-tree is turned, allowing the player to combine different elements. Earth and Wind instead of Earth and Water, and so-forth. Perhaps as the level-cap is extended different outer-wheels can be added with each new expansion. | |||
==Non-Tree Spells== | |||
The Exo-Mage does learn some spells through the traditional progression system(or every few levels, essentially) These include: | |||
*Countermagics: Ruby, Diamond, Saphire, and Genisis counter-magic spells. There will be a variety of these with different effects divided by progression. | |||
==See Als:== | ==See Als:== | ||
*[[Mage Wars RPG]] | *[[Mage Wars RPG]] | ||
Revision as of 04:33, 23 July 2012
The Exo-Mage spell progression is a four-sided tree system in which the branches come together, combining in different ways:
In order to unlock one of the combination areas, the player must spend a certain number of points in each of the adjacent quadrants(E.G.: in order to unlock Magma, the player must spend points in both Fire and Earth.
Tree Ideas
Kind of a scratchpad for everything I think up as I am composing this system.
Turning the Wheel
Perhaps as an expansion or just something for later inclusion, this will be a process where by the "outer-wheel" of the spell-tree is turned, allowing the player to combine different elements. Earth and Wind instead of Earth and Water, and so-forth. Perhaps as the level-cap is extended different outer-wheels can be added with each new expansion.
Non-Tree Spells
The Exo-Mage does learn some spells through the traditional progression system(or every few levels, essentially) These include:
- Countermagics: Ruby, Diamond, Saphire, and Genisis counter-magic spells. There will be a variety of these with different effects divided by progression.
