Difference between revisions of "MRPG Armor"
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Armor requires many of the same properties as weapons. There is no subtype amongs armor, but there is material and type-weight. Damage is replaced by Armor Class, and there is no hand. Quality, Rarity, and actual weight in bounds is still required. | Armor requires many of the same properties as weapons. There is no subtype amongs armor, but there is material and type-weight. Damage is replaced by Armor Class, and there is no hand. Quality, Rarity, and actual weight in bounds is still required. | ||
| + | <table border="1"> | ||
| + | <tr><td> | ||
<table border="1"> | <table border="1"> | ||
<tr> | <tr> | ||
| − | <td>'''Name'''</td><td>''' | + | <td>'''Name:''' Leather Vest</td><td>'''Sub-Type:''' Longsword</td><td>'''AC:''' 5</td> |
| + | </tr> | ||
| + | <tr> | ||
| + | <td>'''Slot:''' Chest</td><td>'''Quality:''' Simple</td><td>'''Rarity:''' Common</td> | ||
</tr> | </tr> | ||
| − | |||
<tr> | <tr> | ||
| − | <td> | + | <td>'''Size:''' Small</td><td>'''Weight:''' 2lb</td><td>'''Value:''' 20</td> |
</tr> | </tr> | ||
| + | </table> | ||
| + | </td> | ||
| + | |||
| + | <td valign="top"> | ||
| + | A leather vest. Stylish, but not terribly valuable as armor. | ||
| + | </td> | ||
| + | |||
| + | </tr> | ||
</table> | </table> | ||
| + | |||
==See Also:== | ==See Also:== | ||
Revision as of 23:29, 25 July 2012
Armor requires many of the same properties as weapons. There is no subtype amongs armor, but there is material and type-weight. Damage is replaced by Armor Class, and there is no hand. Quality, Rarity, and actual weight in bounds is still required.
|
A leather vest. Stylish, but not terribly valuable as armor. |