Difference between revisions of "MRPG Item Prices"
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===Material Modifiers=== | ===Material Modifiers=== | ||
+ | Material is the most important factor, as each type has it's own modifier: | ||
+ | |||
<table> | <table> | ||
<tr> | <tr> | ||
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</table> | </table> | ||
− | === | + | ===Enchantments, -Imbued, Quality, and Runes=== |
− | All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All [[MRPG Ritual Enchanting|ritual-enchanted]] items have an additional +1 to to their tier modifier(a Tier III would be x4). | + | *All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All [[MRPG Ritual Enchanting|ritual-enchanted]] items have an additional +1 to to their tier modifier(a Tier III would be x4). |
+ | |||
+ | *Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3. | ||
+ | |||
+ | *'''Quality:''' | ||
+ | **Poor - x0 | ||
+ | **Simple - x1 | ||
+ | **Fine - x2 | ||
+ | **Very Fine - x5 | ||
− | + | *Each Rune adds x1 to the value. | |
− | Each | ||
===Exotic Properties=== | ===Exotic Properties=== | ||
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*Very Large and Immense - x5 | *Very Large and Immense - x5 | ||
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==Material Prices== | ==Material Prices== |
Revision as of 18:26, 27 November 2012
Item values are based on a Price x Modifier system.
Contents
Equip Item prices
Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value.
Material Modifiers
Material is the most important factor, as each type has it's own modifier:
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Enchantments, -Imbued, Quality, and Runes
- All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All ritual-enchanted items have an additional +1 to to their tier modifier(a Tier III would be x4).
- Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3.
- Quality:
- Poor - x0
- Simple - x1
- Fine - x2
- Very Fine - x5
- Each Rune adds x1 to the value.
Exotic Properties
Exotic Properties, being very special and rare, have a huge impact on the cost of the item. Each exotic property adds a modifier, and the modifier is based on size.
- Tiny, Very Small, and Small - x1
- Medium - x2
- Large - x3
- Very Large and Immense - x5
Material Prices
The base price of raw materials.