Difference between revisions of "MRPG Weapons"
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(→Bows) |
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*Shortbow | *Shortbow | ||
− | **'''Sub-type:''' | + | **'''Sub-type:''' Bows |
− | **''' | + | **'''2 handed''' |
− | **'''Damage Dice:''' | + | **'''Damage Dice:''' d6 |
− | **'''Size:''' | + | **'''Size:''' Medium |
− | **'''Quality:''' | + | **'''Quality:''' Simple to Very Fine |
− | **'''Weight:''' | + | **'''Weight:''' 4 |
− | **'''Minimum Level:''' | + | **'''Minimum Level:''' 1 |
**'''Special:''' | **'''Special:''' | ||
**Base Value: 33 | **Base Value: 33 | ||
Line 628: | Line 628: | ||
*Longbow | *Longbow | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
− | **''' | + | **'''2 handed:''' |
− | **'''Damage Dice:''' | + | **'''Damage Dice:''' d8 |
− | **'''Size:''' | + | **'''Size:''' Medium |
− | **'''Quality:''' | + | **'''Quality:''' Simple to Very Fine |
− | **'''Weight:''' | + | **'''Weight:''' 8 |
− | **'''Minimum Level:''' | + | **'''Minimum Level:''' 1 |
**'''Special:''' | **'''Special:''' | ||
**Base Value: 48 | **Base Value: 48 |
Revision as of 22:11, 28 April 2016
Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. Example: a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level.
Qualities that cannot change:
- Sub-type: A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type.
- 1 or 2 handed: Whether the weapon is 1-handed or 2-handed.
- Damage Dice: A weapon of a given sub-type is always going to have the same damage die. + values are also covered under damage.
- Size: Any weapon of a given type is going to have a consistent size. Size determines the Strength Requirement to use the item, which is separate from the stat used in combat.
- Quality: Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges. On finished items, quality denotes how nice it is.
- Weight: Will remain constant, even if different materials are used, just to make things easier.
- Minimum Level: The Base Minimum Level required to wield the item.
- Special: Found on some weapons, "special" denotes some addon or property that weapon naturally has.
- Base Value: How much is the basic(or "blank") item worth.
Rarity will be determined by a number of factors, as will value.
Contents
Basic List
Shields
- Buckler
- Kite
- Tower
Bladed
Swords
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Knives
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Axes
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Pole-Arms
|
Blunt
Hammers
|
Maces
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Cudgels
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Ranged
Bows
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Crossbows
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Slings
|
Martial
Strike
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Cut
|
Exotic
|
Detailed List
Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.
Bladed
Shields
- Buckler
- Base Value: 47
- Kite
- Base Value: 125
- Tower
- Base Value: 229
Swords
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|
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Knives
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Axes
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|
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Pole-Arms
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Blunt
Hammers
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|
|
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Maces
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Cudgels
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|
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|
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Ranged
Bows
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Crossbows
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Slings
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Martial
Strike
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|
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Cut
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|
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Exotic
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