MRPG Armor
Revision as of 23:04, 25 July 2012 by CourseDirector (talk | contribs)
Armor requires many of the same properties as weapons. There is no subtype amongs armor, but there is material and type-weight. Damage is replaced by Armor Class, and there is no hand. Quality, Rarity, and actual weight in bounds is still required.
| Name | Material | Slot | Weight | Armor Class | Description | Quality | Rarity | Weight | Size |
| Leather Vest | Leather | Chest | Light | 5 | A very simple, thick leather vest, almost more of a fashion-statement than a piece of armor. | Poor | Common | 2lb | Large |