MRPG Armor
Revision as of 23:29, 25 July 2012 by CourseDirector (talk | contribs)
Armor requires many of the same properties as weapons. There is no subtype amongs armor, but there is material and type-weight. Damage is replaced by Armor Class, and there is no hand. Quality, Rarity, and actual weight in bounds is still required.
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A leather vest. Stylish, but not terribly valuable as armor. |