MRPG Armor
Revision as of 23:45, 25 July 2012 by CourseDirector (talk | contribs)
Armor requires many of the same properties as weapons. There is no subtype amongs armor, but there is material and type-weight. Damage is replaced by Armor Class, and there is no hand. Quality, Rarity, and actual weight in bounds is still required.
Slot is also important, as there are eight different slots to include:
- Head = Helmet
- Hands = Gloves/Guantlets
- Wrists = Bracers
- Feet = Boots
- Shins = Vambrances
- Legs = Greaves
- Chest = Vest/Breastplate
- Shoulders = Pauldrons
Making the armor tables significantly larger.
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A leather vest. Stylish, but not terribly valuable as armor. |
Screw it, I think I'm just putting all this crap on an excel spreadsheed.