Difference between revisions of "Elixirs of Power"

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==Effects==
 
==Effects==
Once consumed, the total elixir conferred on the drinker, over 10 times its own strength, stamina, intelligence, and agility; but the effect lasted only six standard hours, and terminated suddenly. Overdoses variously bestowed permanent (and hereditary) enhancement, or hardened the drinker's muscles to the consistency of igneous rock, for years on end. Such potion took equal effect on any mammal, or any definition of 'human' (though it was never tested on [[Kami]] or [[M'K'Hara|M'K'Harens]]), and did not diminish in proportion to its use: a drinker could leap straight up a steep shaft, or smash through stone walls, or pick trees with the ease of picking flowers, and not tire, and even one exposed only to the fumes of preparation, could survive compression beneath a [[menhir]], with no worse to suffer than a concussion, some bruises, and possibly amnesia. Other than these, no side-effects or lasting influences are recorded.
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Once consumed, the total elixir conferred on the drinker, over 10 times its own strength, stamina, intelligence, and agility; but the effect lasted only six standard hours, and terminated suddenly. Overdoses variously bestowed permanent (and hereditary) enhancement, or hardened the drinker's muscles to the consistency of igneous rock, for years on end. Such potion took equal effect on any mammal, or any definition of 'human' (though it was never tested on [[Kami]] or M'K'Harens), and did not diminish in proportion to its use: a drinker could leap straight up a steep shaft, or smash through stone walls, or pick trees with the ease of picking flowers, and not tire, and even one exposed only to the fumes of preparation, could survive compression beneath a [[menhir]], with no worse to suffer than a concussion, some bruises, and possibly amnesia. Other than these, no side-effects or lasting influences are recorded.

Revision as of 01:31, 27 May 2014

The Elixirs of Power, also known as the 'Serum', the 'Magic Potion', or the 'Draught of the Strength of Ten', and other names, were weapons developed and used by Ransom's Crew.

Precedent

Legends deriving from the Mage Wars argued that certain drinks, prepared by a Wizard, could increase the drinker's strength, stamina, intelligence, agility, or other virtues, for a short time. In later industrial ages, this was mocked as a misinterpretation of psychotropics and intoxicants, formerly used to inspire confidence in soldiers. Some people also attribute the Berserker class to such chemicals.

History

Uses of such potions were reported intermittently until the Fourth Age, wherein Marcus Ransom and his followers developed a verifiable sample. Under its influence, any Crewman might overcome twenty-odd enemies, itself unharmed; whereas the whole Crew, or its usual teams of 2 or 3, pulverized all before them. After the revolution, Ransom destroyed most of the remaining elixir; but some was kept at Gudersnipe School, and some retained (or re-created) by A.E. Clipson, to rescue Nicole Ransom and Jonas R. Work from the Dark Order. The former sample remained in storage until the Sixth Age, when it was destroyed by Hunter Jusenkyou.

Uses

Though traditionally consumed as a single draught, the Elixirs of Power could be separated into seven distinct potions: each useless alone, but forming the true Serum when combined with all the others. Members of Ransom's Crew memorized parts of the recipe (each equivalent to a single useless potion), and concocted the whole before each mission; by this device, to keep the Genuine Article from any of their enemies who might take them prisoner.

Effects

Once consumed, the total elixir conferred on the drinker, over 10 times its own strength, stamina, intelligence, and agility; but the effect lasted only six standard hours, and terminated suddenly. Overdoses variously bestowed permanent (and hereditary) enhancement, or hardened the drinker's muscles to the consistency of igneous rock, for years on end. Such potion took equal effect on any mammal, or any definition of 'human' (though it was never tested on Kami or M'K'Harens), and did not diminish in proportion to its use: a drinker could leap straight up a steep shaft, or smash through stone walls, or pick trees with the ease of picking flowers, and not tire, and even one exposed only to the fumes of preparation, could survive compression beneath a menhir, with no worse to suffer than a concussion, some bruises, and possibly amnesia. Other than these, no side-effects or lasting influences are recorded.