Difference between revisions of "MRPG Alchemical Enchanting"

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==Alchemical Effects==
 
==Alchemical Effects==
 
*'''Bane:''' causes additional damage to certain mob-types.
 
*'''Bane:''' causes additional damage to certain mob-types.
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===Skill Bonuses===
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[[MRPG Skills|Skills]] can receive bonuses through alchemical enchanting. As covered, skills are Charisma, Medicine, Tinkering, Comprehension, and Perception. Only one skill point may be added in this way, however like-enchantments do stack(so 5 points could be added by placing 5 enchantments on a Very Fine item).
  
 
[[Category:Mage Wars RPG]]
 
[[Category:Mage Wars RPG]]

Revision as of 22:45, 16 November 2012

Alchemical Enchanting works similarly to basic enchanting but calls for more alchemical components(things made through alchemy), as well as basic alchemical ingredients. Alchemical crafting is used to add special effects to items, like making flaming weapons or damage-absorbing armor.

Alchemical enchanting essentially has three levels: the basic Alchemy level, the more complex temporary effects level, and permanent effects. All alchemical enchanting is done by combining baser potions with each other and other ingredients. The end result, even for a permanent effect, is a potion which must be applied to the item.

Alchemical Effects

  • Bane: causes additional damage to certain mob-types.

Skill Bonuses

Skills can receive bonuses through alchemical enchanting. As covered, skills are Charisma, Medicine, Tinkering, Comprehension, and Perception. Only one skill point may be added in this way, however like-enchantments do stack(so 5 points could be added by placing 5 enchantments on a Very Fine item).