MRPG Auramancy

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Auramancy works around three things: an active aura, a passive aura, and a spell-like-ability-list.

Active Auras

The Active Aura is an aura that you(the auramancer) casts around the party. In some cases this aura can move with the party. It may take the form of a damage-effect for enemies, passive healing, or just a wall to stop attack. Active Auras have a spell-point cost but no roll, meaning they just go. There are three active auras.

Improved Recovery

While under the benefit of the Improved Recovery Aura, all characters recieve greatly increased SP and HP regeneration

Passive Aura

The Passive Aura is a specific aura that the that the Auramancer chooses. They must always be "in" some aura, this has a passive(always-on) effect on the auramancer and the rest of the party. There is no range for the Passive Aura, though for practical purposes all players must be in the same general area. There are five Passive Auras.

Spell-Like Abilities

These are called Spell-Like Abilities because they are unique. For the purposes of casting speed, cost, and interrupts, these are considered spells. However, they have no roll associated with them and are considered to "always succeed" unless interrupted. There are a total of eight.

See Also: