Difference between revisions of "MRPG Battling Sorcerer"

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'''Order V'''
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*When rolling attack, you may add or remove 1 success.
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'''Order VI'''
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*
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'''Order VII'''
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==See Also:==
 
==See Also:==

Revision as of 16:01, 13 May 2016

Blending magic with the sword, Battling Sorcerers use weapons and melee combat to deal maximum damage. While similar to paladins, battling sorcerers are much less idealistic. Power is their religion; the acquisition of more, their only goal. The battling sorcerer is chaotic, hungry, and driven. They are typically very self-reliant and function well on their own.


Proficiencies

  • Magic Proficiency, Effect
  • Magic Proficiency, Mystical
  • Armor Proficiency, Leather
  • Weapon Proficiency, Bladed
  • Special Proficiency, Evade

Schools

  • Dark
  • Mind
  • Death
  • Change
  • Life

Exigent Moirai

  • Rank I: For 6 seconds, all damage you deal is treated as Supplemental(untyped) damage.
    • Rank II: Duration increases to 15 seconds.
      • Rank II: Duration increases to 30 seconds.

Activated Abilities

  • Start
    • Knockdown
    • Disarm
  • Rank I
    • One-Shot
  • Rank II
    • Enforce

Pillars

  • While the Battling Sorcerer is intended as kind of an anti-paladin, its more in the sense of "class that plays like Paladin while not being religious". So that end, the Pillars will be based more around basic focuses regarding the split between mage and fighter.
  • Fight -combat-based abilities
  • Flight -defensive/evasive abilities
  • Cast -spellcasting abilities.

The Arches will bridge fight and cast with flight.


FightFlightSolve
Arch that spans First and Third Pillar
Arch that spans the First and Second Pillar
Arch that spans Second and Third Pillar

Order I

  • Your One-Shot activated ability gains an extra Star.
Order IOrder I
Order IIOrder IIOrder II

Order III

  • You may treat Large weapons as though they were Medium.
Order IIIOrder III
Order IVOrder IVOrder IV

Order V

  • When rolling attack, you may add or remove 1 success.
Order VOrder V

Order VI

Order VIOrder VI

Order VII

  • You gain 1 additional attack per round.
Order VIIOrder VII

Order VIII

  • +4 Speed
Order VIIIOrder VIII

Order IX

  • +1 Attack
    • +1 Per Order

Order IX

  • +1 Evade
    • +1 Per Order

Order IX

  • +1 Mystical
    • +1 Per Order

See Also: