MRPG Battling Sorcerer

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Revision as of 22:47, 13 May 2016 by CourseDirector (talk | contribs) (Pillars)
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Blending magic with the sword, Battling Sorcerers use weapons and melee combat to deal maximum damage. While similar to paladins, battling sorcerers are much less idealistic. Power is their religion; the acquisition of more, their only goal. The battling sorcerer is chaotic, hungry, and driven. They are typically very self-reliant and function well on their own.


Proficiencies

  • Magic Proficiency, Effect
  • Magic Proficiency, Mystical
  • Armor Proficiency, Leather
  • Weapon Proficiency, Bladed
  • Special Proficiency, Evade

Schools

  • Dark
  • Mind
  • Death
  • Change
  • Life

Exigent Moirai

  • Rank I: For 6 seconds, all damage you deal is treated as Supplemental(untyped) damage.
    • Rank II: Duration increases to 15 seconds.
      • Rank II: Duration increases to 30 seconds.

Activated Abilities

  • Start
    • Knockdown
    • Disarm
  • Rank I
    • One-Shot
  • Rank II
    • Enforce

Pillars

  • While the Battling Sorcerer is intended as kind of an anti-paladin, its more in the sense of "class that plays like Paladin while not being religious". So that end, the Pillars will be based more around basic focuses regarding the split between mage and fighter.
  • Fight -combat-based abilities
  • Flight -defensive/evasive abilities
  • Cast -spellcasting abilities.

The Arches will bridge fight and cast with flight.


FightFlightSolve
Arch that spans First and Third Pillar
Arch that spans the First and Second Pillar
Arch that spans Second and Third Pillar

Order I

  • Your One-Shot activated ability gains an extra Star.
Order IOrder I
Order IIOrder IIOrder II

Order III

  • You may treat Large weapons as though they were Medium.
Order IIIOrder III
Order IVOrder IVOrder IV

Order V

  • When rolling attack, you may add or remove 1 success.

Order V

  • On a successful Evade, you may steal 1d4 successes from your opponent and recycle them on your next attack.
Order V

Order VI

  • Knockdown gains 1 additional Star.
Order VIOrder VI

Order VII

  • You gain 1 additional attack per round.

Order VII

  • You gain the Activated Ability Duck
Order VII

Order VIII

  • +4 Speed
Order VIIIOrder VIII

Order IX

  • +1 Attack
    • +1 Per Order

Order IX

  • +1 Evade
    • +1 Per Order

Order IX

  • +1 Mystical
    • +1 Per Order

See Also: