Difference between revisions of "MRPG Equations Cheat Sheet"

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(Created page with 'A listing of all equations used in Mage Wars RPG. ==Activated Abilities== *''Blind:'' (Speed x Buffed Intelligence Modifier + any bonus) vs. (Stamina x Buffed Dexterity Modi…')
 
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A listing of all equations used in [[Mage Wars RPG]].
 
A listing of all equations used in [[Mage Wars RPG]].
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==Combat==
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*'''Base AV:''' (Mod x Weapon Proficiency) + (Mod x Special Weapon Proficiency)
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*'''Variable AV:''' (1d20 x rank) + (Weapon Dice) + Special Proficiency)
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*'''Base DV:''' Armor Proficiency + (AC x Buffed Dexterity Modifier)
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*'''Variable AC:''' Buffed (Strength Modifier)d10 and (Dexterity Modifier)d6
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==Magic==
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*'''Base SV:'''
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**'''Spellbook:''' Magic Proficiency + Lore
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**'''Memory:''' Magic Proficiency x 2
  
 
==Activated Abilities==
 
==Activated Abilities==

Revision as of 20:22, 20 September 2012

A listing of all equations used in Mage Wars RPG.

Combat

  • Base AV: (Mod x Weapon Proficiency) + (Mod x Special Weapon Proficiency)
  • Variable AV: (1d20 x rank) + (Weapon Dice) + Special Proficiency)
  • Base DV: Armor Proficiency + (AC x Buffed Dexterity Modifier)
  • Variable AC: Buffed (Strength Modifier)d10 and (Dexterity Modifier)d6

Magic

  • Base SV:
    • Spellbook: Magic Proficiency + Lore
    • Memory: Magic Proficiency x 2

Activated Abilities

  • Blind: (Speed x Buffed Intelligence Modifier + any bonus) vs. (Stamina x Buffed Dexterity Modifier). 1d6 per rank + bonus blindness.
  • Knockdown: (Strength x Buffed Strength Modifier + Bonuses) vs. (Dexterity x Buffed Dexterity Modifier). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
  • Disarm: (Dexterity x Buffed Speed Modifier + Bonuses) vs. (Strength + Buffed Strength Modifier). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
  • Injure: (Weapon Skill x Buffed Strength Modifier) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).

See Also: