Difference between revisions of "MRPG Equations Cheat Sheet"
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*Modifier = m | *Modifier = m | ||
*Rank = R | *Rank = R | ||
+ | |||
+ | |||
+ | *Armor Class = AC | ||
</td> | </td> | ||
Line 47: | Line 50: | ||
</table> | </table> | ||
+ | |||
+ | ===Examples=== | ||
+ | *PROm = Proficiency Modifier | ||
+ | *uSTRm = Unbuffed Strength Modifier | ||
+ | |||
+ | STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed. | ||
==Combat== | ==Combat== | ||
− | *'''Base AV:''' ( | + | *'''Base AV:''' (PROm x PRO) + (PROm x Special Proficiency) |
− | *'''Variable AV:''' (1d20 x | + | *'''Variable AV:''' (1d20 x R) + (Weapon Dice) + Special Proficiency) |
− | *'''Base DV:''' | + | *'''Base DV:''' PRO + (AC x DEXm) |
− | *'''Variable AC:''' | + | *'''Variable AC:''' (STRm)d10 + (DEXm)d6 |
==Magic== | ==Magic== | ||
Line 61: | Line 70: | ||
==Activated Abilities== | ==Activated Abilities== | ||
− | *''Blind:'' ( | + | *''Blind:'' (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness. |
− | *'''Knockdown:''' ( | + | *'''Knockdown:''' (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer). |
− | *'''Disarm:''' ( | + | *'''Disarm:''' (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses). |
− | *'''Injure:''' (Weapon Skill x | + | *'''Injure:''' (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed). |
==See Also:== | ==See Also:== |
Revision as of 16:52, 6 October 2012
A listing of all equations used in Mage Wars RPG.
Abbreviations
For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important.
Stats:
Skills:
|
Combat/Magic:
|
|
Examples
- PROm = Proficiency Modifier
- uSTRm = Unbuffed Strength Modifier
STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed.
Combat
- Base AV: (PROm x PRO) + (PROm x Special Proficiency)
- Variable AV: (1d20 x R) + (Weapon Dice) + Special Proficiency)
- Base DV: PRO + (AC x DEXm)
- Variable AC: (STRm)d10 + (DEXm)d6
Magic
- Base SV:
- Spellbook: Magic Proficiency + Lore
- Memory: Magic Proficiency x 2
Activated Abilities
- Blind: (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness.
- Knockdown: (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
- Disarm: (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
- Injure: (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).