Difference between revisions of "MRPG Equations Cheat Sheet"

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(Created page with 'A listing of all equations used in Mage Wars RPG. ==Activated Abilities== *''Blind:'' (Speed x Buffed Intelligence Modifier + any bonus) vs. (Stamina x Buffed Dexterity Modi…')
 
 
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'''THIS ENTIRE PAGE IS TOTALLY OUTDATED'''
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A listing of all equations used in [[Mage Wars RPG]].
 
A listing of all equations used in [[Mage Wars RPG]].
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 +
==Abbreviations==
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For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important.
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 +
<table border="1">
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<tr>
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<td valign=top>
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'''Stats:'''
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*Strength = STR
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*Speed = SPD
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*Intelligence = INT
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*Stamina = STA
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*Dexterity = DEX
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'''Skills:'''
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*Charisma = CHA
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*Medicine = MED
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*Tinkering = TIN
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*Comprehension = COM
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*Perception = PER
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</td>
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<td valign=top>
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'''Combat/Magic:'''
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*Base Attack Value = BAV
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*Variable Attacl Value = VAV
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*Base Defense Value = BAV
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*Variable Defense Value = VAC
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*Base Success Value =  BAV
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*Variable Success Value = VSV
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*Proficiency = PRO
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</td>
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<td valign=top>
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*Buffed = No Prefix
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*Unbuffed = u
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*Modifier = m
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*Rank = R
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*Armor Class = AC
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*Flourish Roll = FR
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</td>
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</tr>
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</table>
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===Examples===
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*PROm = Proficiency Modifier
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*uSTRm = Unbuffed Strength Modifier
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STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed.
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<!--
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==Combat==
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*'''Base AV:''' Weapon Stat(s) + PRO + Special Proficiency
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*'''Variable AV:''' (1d20 x R) + (Weapon Dice) + Special Proficiency)
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*'''Base DV:''' PRO + AC
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*'''Variable AC:''' (STRm)d10 + (DEXm)d6
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(See [[MRPG Combat and Magic#Dodge|dodge]])
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*'''Dodge:''' Dodge + (Dogde x um) + DEX + dice.
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*'''Block:''' PRO + STR + Shield AC + rank-d20
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==Magic==
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*'''Base SV:'''
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**'''Spellbook:''' Intelligence + Magic Proficiency + Transcription
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**'''Memory:''' Intelligence + Magic Proficiency + Lore
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*'''Base RV:''' uSTR + uSPD + uSTA + INT + uDEX + INT
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*'''Var RV:''' (INTm + Rank)Var-RV Dice
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-->
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==HP and MP==
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*'''HP:''' (STA x STAm) x (Level + 1)
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*'''MP:''' (STRm + INTm x INT) x (Level + 1)
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==Deception==
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*'''Bluff:''' (CHA + INT) x INTm + FR
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*'''Intimidate:''' CHA x STRm + INTm + FR
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*'''Hide:''' PER + DEX x DEXm + FR
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*'''Sneak:''' (uDEX + uSPD) x PER + FR
  
 
==Activated Abilities==
 
==Activated Abilities==
*''Blind:'' (Speed x Buffed Intelligence Modifier + any bonus) vs. (Stamina x Buffed Dexterity Modifier). 1d6 per rank + bonus blindness.
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*'''Blind:''' (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness.
  
*'''Knockdown:''' (Strength x Buffed Strength Modifier + Bonuses) vs. (Dexterity x Buffed Dexterity Modifier). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
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*'''Knockdown:''' (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
  
*'''Disarm:''' (Dexterity x Buffed Speed Modifier + Bonuses) vs. (Strength + Buffed Strength Modifier). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
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*'''Disarm:''' (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
  
*'''Injure:''' (Weapon Skill x Buffed Strength Modifier) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).
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*'''Injure:''' (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).
  
 
==See Also:==
 
==See Also:==

Latest revision as of 21:42, 5 November 2015

THIS ENTIRE PAGE IS TOTALLY OUTDATED

A listing of all equations used in Mage Wars RPG.

Abbreviations

For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important.

Stats:

  • Strength = STR
  • Speed = SPD
  • Intelligence = INT
  • Stamina = STA
  • Dexterity = DEX

Skills:

  • Charisma = CHA
  • Medicine = MED
  • Tinkering = TIN
  • Comprehension = COM
  • Perception = PER

Combat/Magic:

  • Base Attack Value = BAV
  • Variable Attacl Value = VAV
  • Base Defense Value = BAV
  • Variable Defense Value = VAC
  • Base Success Value = BAV
  • Variable Success Value = VSV
  • Proficiency = PRO
  • Buffed = No Prefix
  • Unbuffed = u
  • Modifier = m
  • Rank = R


  • Armor Class = AC
  • Flourish Roll = FR

Examples

  • PROm = Proficiency Modifier
  • uSTRm = Unbuffed Strength Modifier

STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed.

HP and MP

  • HP: (STA x STAm) x (Level + 1)
  • MP: (STRm + INTm x INT) x (Level + 1)

Deception

  • Bluff: (CHA + INT) x INTm + FR
  • Intimidate: CHA x STRm + INTm + FR
  • Hide: PER + DEX x DEXm + FR
  • Sneak: (uDEX + uSPD) x PER + FR

Activated Abilities

  • Blind: (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness.
  • Knockdown: (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
  • Disarm: (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
  • Injure: (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).

See Also: