MRPG Equations Cheat Sheet

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A listing of all equations used in Mage Wars RPG.

Abbreviations

For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important.

Stats:

  • Strength = STR
  • Speed = SPD
  • Intelligence = INT
  • Stamina = STA
  • Dexterity = DEX

Skills:

  • Charisma = CHA
  • Medicine = MED
  • Tinkering = TIN
  • Comprehension = COM
  • Perception = PER

Combat/Magic:

  • Base Attack Value = BAV
  • Variable Attacl Value = VAV
  • Base Defense Value = BAV
  • Variable Defense Value = VAC
  • Base Success Value = BAV
  • Variable Success Value = VSV
  • Proficiency = PRO
  • Buffed = No Prefix
  • Unbuffed = u
  • Modifier = m
  • Rank = R

Combat

  • Base AV: (Mod x Weapon Proficiency) + (Mod x Special Weapon Proficiency)
  • Variable AV: (1d20 x rank) + (Weapon Dice) + Special Proficiency)
  • Base DV: Armor Proficiency + (AC x Buffed Dexterity Modifier)
  • Variable AC: Buffed (Strength Modifier)d10 and (Dexterity Modifier)d6

Magic

  • Base SV:
    • Spellbook: Magic Proficiency + Lore
    • Memory: Magic Proficiency x 2

Activated Abilities

  • Blind: (Speed x Buffed Intelligence Modifier + any bonus) vs. (Stamina x Buffed Dexterity Modifier). 1d6 per rank + bonus blindness.
  • Knockdown: (Strength x Buffed Strength Modifier + Bonuses) vs. (Dexterity x Buffed Dexterity Modifier). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
  • Disarm: (Dexterity x Buffed Speed Modifier + Bonuses) vs. (Strength + Buffed Strength Modifier). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
  • Injure: (Weapon Skill x Buffed Strength Modifier) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).

See Also: