Difference between revisions of "MRPG Exo-Mage Spell List"

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In order to unlock one of the combination areas, the player must spend a certain number of points in each of the adjacent quadrants(E.G.: in order to unlock Magma, the player must spend points in both Fire and Earth.
 
In order to unlock one of the combination areas, the player must spend a certain number of points in each of the adjacent quadrants(E.G.: in order to unlock Magma, the player must spend points in both Fire and Earth.
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==Tree Ideas==
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Kind of a scratchpad for everything I think up as I am composing this system.
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===Turning the Wheel===
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Perhaps as an expansion or just something for later inclusion, this will be a process where by the "outer-wheel" of the spell-tree is turned, allowing the player to combine different elements. Earth and Wind instead of Earth and Water, and so-forth. Perhaps as the level-cap is extended different outer-wheels can be added with each new expansion.
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==Non-Tree Spells==
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The Exo-Mage does learn some spells through the traditional progression system(or every few levels, essentially) These include:
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*Countermagics: Ruby, Diamond, Saphire, and Genisis counter-magic spells. There will be a variety of these with different effects divided by progression.
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==See Als:==
 
==See Als:==
 
*[[Mage Wars RPG]]
 
*[[Mage Wars RPG]]

Revision as of 04:33, 23 July 2012

The Exo-Mage spell progression is a four-sided tree system in which the branches come together, combining in different ways:

Exo-mage.jpg

In order to unlock one of the combination areas, the player must spend a certain number of points in each of the adjacent quadrants(E.G.: in order to unlock Magma, the player must spend points in both Fire and Earth.

Tree Ideas

Kind of a scratchpad for everything I think up as I am composing this system.

Turning the Wheel

Perhaps as an expansion or just something for later inclusion, this will be a process where by the "outer-wheel" of the spell-tree is turned, allowing the player to combine different elements. Earth and Wind instead of Earth and Water, and so-forth. Perhaps as the level-cap is extended different outer-wheels can be added with each new expansion.

Non-Tree Spells

The Exo-Mage does learn some spells through the traditional progression system(or every few levels, essentially) These include:

  • Countermagics: Ruby, Diamond, Saphire, and Genisis counter-magic spells. There will be a variety of these with different effects divided by progression.


See Als: