Difference between revisions of "MRPG Facet List"
(→Exclusively Reserved) |
(→Active Ability Facets) |
||
Line 32: | Line 32: | ||
*Threaten | *Threaten | ||
*Command | *Command | ||
− | |||
− | |||
− | |||
− | |||
− | |||
====Melee==== | ====Melee==== | ||
Line 44: | Line 39: | ||
*Great Cleave | *Great Cleave | ||
*Brutish Stomp | *Brutish Stomp | ||
+ | |||
+ | ====Ranged==== | ||
+ | *Multi-Shot | ||
+ | *Aim on the Run | ||
+ | *Full-Round Aim | ||
====Magic==== | ====Magic==== |
Revision as of 20:49, 30 October 2019
Facets are little elements of your character that grant abilities or provide bonuses. Unless specifically flagged as a class Facet, assume any of these can be taken as free facet choices.
Contents
Proficiency Facets
Proficiency Facets are only available at character creation and at specific times in character level.
Combat
- Weapon Proficiency - Bladed
- Weapon Proficiency - Blunt
- Weapon Proficiency - Martial
- Weapon Proficiency - Ranged
- Weapon Proficiency - Empty-Hand
- Weapon Proficiency - Thrown
Armor
- Armor Proficiency - Light
- Armor Proficiency - Medium
- Armor Proficiency - Heavy
- Shield Proficiency
Magic
- Magic Proficiency - Endo
- Magic Proficiency - Exo
- Magic Proficiency - Spirit
- Magic Proficiency - Sorcery
- Magic Proficiency - Aura
- Magic Proficiency - Scroll
Special
- Special Proficiency - Dodge
- Special Proficiency - Stealth
- Special Proficiency - Melee
- Special Proficiency - Ranged
- Special Proficiency - Lore
- Special Proficiency - Deception
- Special Proficiency - Charisma
- Special Proficiency - Tinkering
- Special Proficiency - Two-Handed Fighting
- Special Proficiency - Dual Wielding
- Special Proficiency - Single-Weapon Fighting
- Special Proficiency - Magic
Free Facets
Passive Ability Facets
These are general passive abilities.
- Extra Cool-Down - grants the character 1 additional open cool-down slot. This is a generic slots and may be used for anything.
Active Ability Facets
Taking one of these Facets grants you access to the Activated Ability. See Activated Abilities for what these actually DO.
General
- Blind
- Poison
- Knockdown
- Impact
- Potion Weapon
- Healing Draught
- Split-Second
- Break Ward
Combat
- Injure
- Sneak Attack
- One-Shot
- Threaten
- Command
Melee
- Power Attack
- Disarm
- Shield Bash
- Great Cleave
- Brutish Stomp
Ranged
- Multi-Shot
- Aim on the Run
- Full-Round Aim
Magic
- Enforce
- Wit
- Quiet
- Silence
- Junction
- Judgement
- Motivate
- Consecrate
- Ward
Proficiency Enhancements
These make proficiencies stronger or grant extra abilities to those that have the proficiency. These are considered "free facets" for the purposes of granting them. Obviously, you need to have the facet that grants the proficiency to make them work.
Fighting Facets
Wielding Facets
- Large 2-Weapon Fighting - allows you to equip Large 1-handed weapons when dual-wielding. Requires: Special Proficiency - Dual Wielding
- Very Large 2-Weapon Fighting - allows you to equip Very Large 1-handed weapons when dual-wielding.
- Immense 2-Weapon Fighting - allows you to equip immense 1-handed weapons when dual-wielding.
- Three-Handed Fighting - you may equip a 2-handed weapon to your main-hand and fight with it as if it were a single-handed weapon.
- Four-Handed Fighting - you may now equip 2-handed weapons as if they were 1-handed, both main-hand and off-hand.
- Serial Escalation - you may now dual-wield any weapon listed as type: Ranged, and receive an additional bonus if anyone comments on the absurdity of doing so.
- Four-Handed Fighting - you may now equip 2-handed weapons as if they were 1-handed, both main-hand and off-hand.
- Three-Handed Fighting - you may equip a 2-handed weapon to your main-hand and fight with it as if it were a single-handed weapon.
- Immense 2-Weapon Fighting - allows you to equip immense 1-handed weapons when dual-wielding.
- Very Large 2-Weapon Fighting - allows you to equip Very Large 1-handed weapons when dual-wielding.
- Dual Shot - allows you to use throwing weapons with both hands and make an additional attack each turn. Requires: Weapon proficiency - Thrown; Special Proficiency - Dual Wielding
Weapon Focus Facets
Rather than list all of these out I'm just going to explain how it works. Every weapon has a Supertype, Subtype, and Type. The Supertype is the basic proficiency. These facets give you extra bonuses for various specializations. Example:
- Weapon Focus: Bladed - Grants a bonus when using a bladed weapon Prerequisites: Weapon proficiency: Bladed
- Weapon Focus: Swords - Grants a bonus to attack when using a sword. Prerequisites: Weapon proficiency: Bladed
- Weapon Focus: Longsword - Grants a bonus to attack when using a Longsword. In addition, your Weapon Proficiency: Bladed now scales with character level instead of class level if you are wielding a longsword. Prerequisites: Weapon Focus: Swords.
- Weapon Focus: Swords - Grants a bonus to attack when using a sword. Prerequisites: Weapon proficiency: Bladed
- Weapon Finesse - Glancing Blows now deal weapon + damage in addition to their base damage. Prerequisites: Any Weapon Focus: Subtype facet. Anti-requisites: Weapon Strength.
- Weapon Strength - Weapons that would crit on 3 dice now crit on 2. Prerequisites: Any Weapon Focus: Subtype facet. Anti-requisites: Weapon Finesse.
Dice Facets
- Extra Strike - on your effect dice table, 3 now counts as a Strike.
Exclusively Reserved
This is the list of facets that are NOT free but are granted only to specific classes as a bonus for leveling up.
- Mage Extra Spell Cool Down - provides 1 additional cool-down slow that can only be used for casting spells.