MRPG Facet List

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Revision as of 15:59, 14 March 2019 by CourseDirector (talk | contribs) (Proficiency Enhancements)
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Facets are little elements of your character that grant abilities or provide bonuses. Unless specifically flagged as a class Facet, assume any of these can be taken as free facet choices.

Proficiency Facets

See Proficiencies. Taking one of these as a proficiency grants you access to anything that requires that proficiency; however you do not receive a bonus to it as you do a character Core proficiency.

Active Ability Facets

Taking one of these Facets grants you access to the Activated Ability. See Activated Abilities for what these actually DO.

General

  • Blind
  • Poison
  • Knockdown
  • Impact
  • Potion Weapon
  • Healing Draught
  • Split-Second

Combat

  • Injure
  • Sneak Attack
  • One-Shot
  • Threaten
  • Command

Ranged

  • Multi-Shot
  • Aim on the Run
  • Full-Round Aim

Melee

  • Power Attack
  • Disarm
  • Shield Bash
  • Great Cleave
  • Brutish Stomp

Magic

  • Enforce
  • Wit
  • Quiet
  • Silence
  • Junction
  • Judgement
  • Motivate
  • Consecrate
  • Ward

Proficiency Enhancements

These make proficiencies stronger or grant extra abilities to those that have the proficiency. Obviously, you need to have the facet that grants the proficiency to make them work. All of these are regarded as free facets and can be taken anytime a free facet would be available.

Weapon Focus Facets

Rather than list all of these out I'm just going to explain how it works. Every weapon has a Supertype, Subtype, and Type. The Supertype is the basic proficiency. These facets give you extra bonuses for various specializations. Example:

  • Weapon Focus: Swords - Grants a bonus to attack when using a sword. Requires: Weapon proficiency: Bladed
    • Weapon Focus: Longsword - Grants a bonus to attack when using a Longsword. Requires: Weapon Focus: Swords.