Difference between revisions of "MRPG Item Prices"

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===Imbued Modifiers===
 
===Imbued Modifiers===
 
Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3.
 
Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3.
 +
 +
===Exotic Properties===
 +
Exotic Properties, being very special and rare, have a huge impact on the cost of the item. Each exotic property adds a modifier, and the modifier is based on size.
 +
 +
*Tiny, Very Small, and Small - x1
 +
*Medium - x2
 +
*Large - x3
 +
*Very Large and Immense - x5
  
 
===Quality===
 
===Quality===
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==Material Prices==
 
==Material Prices==
 
The base price of raw materials.
 
The base price of raw materials.
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 +
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==See Also==
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*[[Mage Wars RPG]]
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[[Category:Mage Wars RPG]]

Revision as of 18:23, 27 November 2012

Item values are based on a Price x Modifier system.

Equip Item prices

Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value.

Material Modifiers

  • Metals
MaterialMod
Steelx0
Silverx1
Goldx2
Runesteelx3
Starmetalx7
Adamantiumx5
Mithrilx99
Orichalcumx9
Dragonitex11
  • Wood:
MaterialMod
Oakx0
Yewx1
Darkwoodx2
Ironwoodx3
Runewoodx3
  • Leather:
MaterialMod
Cowhidex0
Pigleatherx0
Enchanted Leatherx1
Green Leatherx2
Runeleatherx3
Mystical Leatherx4
Dragonskinx5
  • Cloth:
MaterialMod
Burlapx0
Cottonx0
Silkx1
Ironweavex1
Silverweavex2
Runeweavex3

Enchantment Modifiers

All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All ritual-enchanted items have an additional +1 to to their tier modifier(a Tier III would be x4).

Imbued Modifiers

Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3.

Exotic Properties

Exotic Properties, being very special and rare, have a huge impact on the cost of the item. Each exotic property adds a modifier, and the modifier is based on size.

  • Tiny, Very Small, and Small - x1
  • Medium - x2
  • Large - x3
  • Very Large and Immense - x5

Quality

Poor - x0 Simple - x1 Fine - x2 Very Fine - x5

Material Prices

The base price of raw materials.


See Also