Difference between revisions of "MRPG Item Prices"

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*Large - x3
 
*Large - x3
 
*Very Large and Immense - x5
 
*Very Large and Immense - x5
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 +
===Plus Values===
 +
Because even a +1 has a significant impact on weapon damage, each + is an x3 modifier. So a +5 sword would be x15. This applies independently to the +1 gained from the item being Very Fine in quality(a +5 Very Fine weapon is actually +6, so a +5 Very Fine would have a modifier of x18).
 +
 +
===Examples===
 +
A '''Simple, Fire-Imbued Pigleather Vest'''
 +
Modifiers: Simple x1, Fire-Imbued x1, Pigleather x0.
 +
 +
Total Modifier: x2.
 +
 +
A '''Very Fine Mercule Orichalcum Bastard Sword, Triple Fire-Imbued, +8. Enchantments: Landslide III, Magma III, Plasma III, Ice III, Suplimental Damage V, 17 runes.'''
 +
Modifiers:
  
  

Revision as of 18:49, 27 November 2012

Item values are based on a Price x Modifier system.

Equip Item prices

Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value.

Material Modifiers

Material is the most important factor, as each type has it's own modifier:

  • Metals
MaterialMod
Steelx0
Silverx1
Goldx2
Runesteelx3
Starmetalx7
Adamantiumx5
Mithrilx99
Orichalcumx9
Dragonitex11
  • Wood:
MaterialMod
Oakx0
Yewx1
Darkwoodx2
Ironwoodx3
Runewoodx3
  • Leather:
MaterialMod
Cowhidex0
Pigleatherx0
Enchanted Leatherx1
Green Leatherx2
Runeleatherx3
Mystical Leatherx4
Dragonskinx5
  • Cloth:
MaterialMod
Burlapx0
Cottonx0
Silkx1
Ironweavex1
Silverweavex2
Runeweavex3

Enchantments, -Imbued, Quality, and Runes

  • All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All ritual-enchanted items have an additional +1 to to their tier modifier(a Tier III would be x4).
  • Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3.
  • Quality:
    • Poor - x0
    • Simple - x1
    • Fine - x2
    • Very Fine - x5
  • Each Rune adds x1 to the value.

Exotic Properties

Exotic Properties, being very special and rare, have a huge impact on the cost of the item. Each exotic property adds a modifier, and the modifier is based on size.

  • Tiny, Very Small, and Small - x1
  • Medium - x2
  • Large - x3
  • Very Large and Immense - x5

Plus Values

Because even a +1 has a significant impact on weapon damage, each + is an x3 modifier. So a +5 sword would be x15. This applies independently to the +1 gained from the item being Very Fine in quality(a +5 Very Fine weapon is actually +6, so a +5 Very Fine would have a modifier of x18).

Examples

A Simple, Fire-Imbued Pigleather Vest Modifiers: Simple x1, Fire-Imbued x1, Pigleather x0.

Total Modifier: x2.

A Very Fine Mercule Orichalcum Bastard Sword, Triple Fire-Imbued, +8. Enchantments: Landslide III, Magma III, Plasma III, Ice III, Suplimental Damage V, 17 runes. Modifiers:


Material Prices

The base price of raw materials.


See Also