Difference between revisions of "MRPG Item Prices"
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===Imbued Modifiers=== | ===Imbued Modifiers=== | ||
Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3. | Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3. | ||
+ | |||
+ | ===Exotic Properties=== | ||
+ | Exotic Properties, being very special and rare, have a huge impact on the cost of the item. Each exotic property adds a modifier, and the modifier is based on size. | ||
+ | |||
+ | *Tiny, Very Small, and Small - x1 | ||
+ | *Medium - x2 | ||
+ | *Large - x3 | ||
+ | *Very Large and Immense - x5 | ||
===Quality=== | ===Quality=== | ||
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==Material Prices== | ==Material Prices== | ||
The base price of raw materials. | The base price of raw materials. | ||
+ | |||
+ | |||
+ | ==See Also== | ||
+ | *[[Mage Wars RPG]] | ||
+ | |||
+ | [[Category:Mage Wars RPG]] |
Revision as of 18:23, 27 November 2012
Item values are based on a Price x Modifier system.
Contents
Equip Item prices
Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value.
Material Modifiers
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Enchantment Modifiers
All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All ritual-enchanted items have an additional +1 to to their tier modifier(a Tier III would be x4).
Imbued Modifiers
Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3.
Exotic Properties
Exotic Properties, being very special and rare, have a huge impact on the cost of the item. Each exotic property adds a modifier, and the modifier is based on size.
- Tiny, Very Small, and Small - x1
- Medium - x2
- Large - x3
- Very Large and Immense - x5
Quality
Poor - x0 Simple - x1 Fine - x2 Very Fine - x5
Material Prices
The base price of raw materials.