MRPG Loot Generation

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Because of the high-complexity of the game and massive quantity of available effects, a series of loot-rules needs to be created in order to determine when and what is provided. These rules need to ensure that melees do not end up with mage gear, and vice-versa, and to ensure the items produced are usable within the class(a ranger will likely have little use for a greataxe). A simple solution to this might be simply to only let raw ingredients drop, and rely on crafting in order to advance in gear.

In the MMO-version of the game, this is less of a problem as players can sell unused-items on the auction house. A solution for the pen and paper game is also to allow some lee-way to GMs on the subject.



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