MRPG Smithing

From The Coursebooks Wiki
Revision as of 21:41, 27 July 2012 by CourseDirector (talk | contribs) (Weapon-Crafting Process)
Jump to navigation Jump to search

Smithing is the art of making weapons and armor. In Mage Wars RPG, smithing is actually a blanket-term to cover all crafting of basic, non-magical items, and thus includes leather-working, fletching, and metalworking under a single, unified field.

Tools

To simplify matters, the smith will just have to carry around a toolbox for each material-type: Woodworking, Leather-working, and Metalworking. Each toolbox can provide bonuses

Ingredients

Smithing can use any of the following in various ratios and types:

  • Metals
  • Leathers
  • Animal Teeth
  • Woods
  • Enchanted Items

Weapon-Crafting Process

Weapon-crafting is a two-step process. First, a blank has to be produced. An existing item of the same type can alos be used as a blank(Example: when crafting a longsword, you can begin with a longsword-blank).

Blanks are crafted from raw materials, usually just a large quantity of the specific type of material the weapon is mostly made from(Example: an iron longsword would begin with ingots of iron).

Once the blank is crafted, it is combined with smaller amounts of other materials to produce the finished product. A sword might require more metal and some leather to go from blank to an equipable sword.

Material-qualities can be mixed and matched, but much as the weakest link in a chain, the maximum-quality of the weapon is always the lowest-quality of one ingredient. (Example: a sword requires 5 ingots of steel and 1 band of leather, the crafter uses 4 ingots of Very Fine steel and 1 of Poor steel; the quality of the finished sword is Poor).

Armor-Crafting Process

The armoring process is a little different. A "blank" must still be made; but, crucially, the blank is already an equipable piece of basic armor More exotic army reciepes will then ask for these "blanks" in the production process.


Item Upgrades

Armor can only be upgraded by using the existed piece in a blank to make more exotic pieces. Weapons offer a higher variety of options:

Weapon Upgrades

Existing weapons can be upgraded by a talented smith. Upgrades only take it from one quality-level to another. This takes essentially the same amount of materials as it would to make successively improved versions of the weapon(taking a poor sword up to Very Fine would require as much material as making Simple, Fine, and Very Fine swords). However, item enchantments, runes, and other upgrades are retained.

Addons

Various addons can be placed on a weapon; these are similar to exotic properties but can be placed on an existing weapon.

Other Materials

Smiths can also craft base materials used in other forms of crafting, such as glass vials for alchemy. They also make improved materials for smithing, such as Imbued materials which give items special base-properties.

Exotic Properties

Smiths are able to create weapons and items with special exotic properties, these are versions of existing MRPG Items that have some additional, innate property as part of the base-item and not an enchantment. Only secret grandmaster smiths can produce exotic weapons and armor.

See Also: