Difference between revisions of "MRPG Spellcasting"

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==Focus==
 
==Focus==
A mage's Focus determines their attack dice for magic(they will have separate attack dice for melee). Each focus has a base Will Modifier(in this case a + or - to Will) and a dice. The actual number of dice rolled is 1 + 1 per rank. This is basically a trade-off; a greater dice roll has the potential to produce a hire will score. Focus works similarly to Stance for melee.
+
A mage's Focus determines their attack dice for magic(they will have separate attack dice for melee). Each focus has a base Will Modifier(in this case a + or - to Will) and a dice. The actual number of dice rolled is # + # per rank. This is basically a trade-off; a greater dice roll has the potential to produce a hire will score. Focus works similarly to Stance for melee.
  
 
<table border="1">
 
<table border="1">
 
<tr><td valign="top">'''Will +/-'''</td><td valign="top">'''Dice'''</td><td valign="top">'''Focus'''</td></tr>
 
<tr><td valign="top">'''Will +/-'''</td><td valign="top">'''Dice'''</td><td valign="top">'''Focus'''</td></tr>
<tr><td valign="top">0</td><td valign="top">d20</td><td valign="top">'''As Above, So Below''' This Focus is all about balance. There is no change to Will, this is the most basic </td></tr>
+
<tr><td valign="top">0</td><td valign="top">d20</td><td valign="top">'''As Above, So Below:''' This Focus is all about balance. There is no change to Will, it is the most basic Focus available to all mages.</td></tr>
 
+
<tr><td valign="top">+5</td><td valign="top">d10</td><td valign="top">'''Sleight of Hand:''' Higher base value but lower pottential. This Focus can be enhanced by the facet of the same name. This focus is available to all mages.</td></tr>
 
</table>
 
</table>
  

Revision as of 21:52, 20 November 2013

NOTES: The decision has been made to split spell-casting back out of combat. Where as previously spellcasting used the same system as combat, and before it used a "the same, only different!" system, now it actually uses an entirely different system.

Magic is not a formula, no cold-calculating equation such as combat. The power is called forth out of need. Now, here's the cold-calculating equation: spellcasting is based on a Will score. Each class has a base Will associated with it, and Will increases by one per level. Some races also get a racial bonus or penalty to will.

Total Will is Base Will + Primary Favored Proficiency + Favored Stat + or - any bonuses.

In simplest terms: the caster puts his will against the target, and if his will is hire the spell hits. The target can still make a dodge attempt.

Focus

A mage's Focus determines their attack dice for magic(they will have separate attack dice for melee). Each focus has a base Will Modifier(in this case a + or - to Will) and a dice. The actual number of dice rolled is # + # per rank. This is basically a trade-off; a greater dice roll has the potential to produce a hire will score. Focus works similarly to Stance for melee.

Will +/-DiceFocus
0d20As Above, So Below: This Focus is all about balance. There is no change to Will, it is the most basic Focus available to all mages.
+5d10Sleight of Hand: Higher base value but lower pottential. This Focus can be enhanced by the facet of the same name. This focus is available to all mages.

Flourish

Spellcasters are allowed and indeed encouraged to flourish when casting spells. If it is a spellcasting flourish, then the bonus dice are used to add to the will score. If the flourish is good enough, the GM is welcome to just declare that the spell hits without any further checks.


See Also: