Difference between revisions of "MRPG Threat"
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− | Threat determines which mobs attach which players. | + | Threat determines which mobs attach which players. The player generating the most threat within a mob's Field of Vision will be the target of attacks. Whenever the mob is hit for damage, it will attempt to turn towards the source, if its struck again it will turn back. |
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+ | Threat is determined by Perceived AV/SV, which is Variable AV/SV subject to a series of modifiers(number and size of equipped items, quality of equipped items | ||
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+ | ==Notes== | ||
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Somehow use whatver is equiped in your hands for this calculation. | Somehow use whatver is equiped in your hands for this calculation. |
Revision as of 22:18, 24 July 2012
Threat determines which mobs attach which players. The player generating the most threat within a mob's Field of Vision will be the target of attacks. Whenever the mob is hit for damage, it will attempt to turn towards the source, if its struck again it will turn back.
Threat is determined by Perceived AV/SV, which is Variable AV/SV subject to a series of modifiers(number and size of equipped items, quality of equipped items
Notes
Somehow use whatver is equiped in your hands for this calculation.
Also, maybe some mob-types see casters as bigger threats? use the spellbook to determine this.