Difference between revisions of "MRPG Weapon Recipes"

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(Created page with 'For each recipe, you will need a blank. ==Basic Weapon Recipes== Base weapon recipes depend on quality. ==Poor== For basic poor-quality weapons, begin …')
 
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==Exotic Recipes==
 
==Exotic Recipes==
These are recipes for weapons with [[MRPG Exotic Properties]]
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These are recipes for weapons with [[MRPG Exotic Properties|Exotic Properties]]. Note that the recipe produces a finished non-standard weapon with the exotic property, making it impossible to add a second property. In order to create a weapon with multiple exotic properties, you will need a recipe that lists multiple exotic properties.
 
 
  
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==See Also:==
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*[[Mage Wars RPG]]
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*[[MRPG Crafting]]
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*[[MRPG Smithing]]
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*[[MRPG Smithing Blanks]].
  
 
[[Category:Mage Wars RPG]].
 
[[Category:Mage Wars RPG]].

Latest revision as of 00:56, 1 December 2012

For each recipe, you will need a blank.

Basic Weapon Recipes

Base weapon recipes depend on quality.

Poor

For basic poor-quality weapons, begin with a weapon blank, then add 1 metal ingot, 1 bale of wood, and 1 stack of leather, wash with water, and you now have a complete, equipable poor-quality weapon.

Simple

Simple recipes are similar to Poor. Begin with a weapon blank, then add 1 metal ingot, 1 bale of wood, and 1 stack of leather, wash with a Resin of Quality: Simple, and you now have a complete, equipable simple-quality weapon.

Fine

For a Fine weapon, you still need a blank and 1 metal ingot, 1 bale of wood, and 1 stack of leather. You will also need 1 bolt of silk and a Resin of Quality: Fine.

Very Fine

For a Very Fine weapon, you need a blank, 1 metal ingot, 1 bale of wood, and 1 stack of leather, a Resin of Quality: Very Fine, and any one gem, the type of gem used does not have any impact on the finished item. When you are finished, you will have a base Very Fine weapon.

Exotic Recipes

These are recipes for weapons with Exotic Properties. Note that the recipe produces a finished non-standard weapon with the exotic property, making it impossible to add a second property. In order to create a weapon with multiple exotic properties, you will need a recipe that lists multiple exotic properties.

See Also: