Difference between revisions of "MRPG Weapons"
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===Thrown=== | ===Thrown=== | ||
− | + | Trap, Injur, Impale | |
− | + | <table border="1"> | |
+ | <tr> | ||
+ | <td valign="top"> | ||
+ | '''Trap''' | ||
+ | *Dragon Beard Hook | ||
+ | *Bolas | ||
+ | *Retiarius Net | ||
− | * | + | </td></tr><tr><td> |
− | * | + | '''Injure''' |
− | * | + | *Chakram |
+ | *Throwing Axe | ||
+ | *Throwing Hammer | ||
− | Throwing | + | </tr></tr><tr><td> |
+ | '''Impale''' | ||
+ | *Throwing Dagger | ||
+ | *Throwing Star | ||
+ | *Javelin | ||
+ | *Small Throwing Dart | ||
+ | *Medium Throwing Dart | ||
+ | *Large Throwing Dart | ||
+ | </td></tr></table> | ||
==Detailed List== | ==Detailed List== |
Revision as of 18:43, 27 September 2017
Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. Example: a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level.
Qualities that cannot change:
- Sub-type: A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type.
- 1 or 2 handed: Whether the weapon is 1-handed or 2-handed.
- Damage Dice: A weapon of a given sub-type is always going to have the same damage die. + values are also covered under damage.
- Size: Any weapon of a given type is going to have a consistent size. Size determines the Strength Requirement to use the item, which is separate from the stat used in combat.
- Quality: Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges. On finished items, quality denotes how nice it is.
- Weight: Will remain constant, even if different materials are used, just to make things easier.
- Minimum Level: The Base Minimum Level required to wield the item.
- Special: Found on some weapons, "special" denotes some addon or property that weapon naturally has.
- Base Value: How much is the basic(or "blank") item worth.
Rarity will be determined by a number of factors, as will value.
Contents
Basic List
Shields
- Buckler
- Kite
- Tower
Bladed
Swords
|
Knives
|
Axes
|
Pole-Arms
|
Blunt
Hammers
|
Maces
|
Cudgels
|
Ranged
Bows
|
Crossbows
|
Slings
|
Martial
Strike
|
Cut
|
Exotic
|
Thrown
Trap, Injur, Impale
Trap
|
Injure
|
Impale
|
Detailed List
Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.
Bladed
Shields
- Buckler
- Base Value: 47
- Kite
- Base Value: 125
- Tower
- Base Value: 229
Swords
|
|
|
|
|
|
|
Knives
|
|
Axes
|
|
|
Pole-Arms
|
|
|
|
|
|
|
Blunt
Hammers
|
|
|
|
Maces
|
|
|
Cudgels
|
|
|
|
|
|
Ranged
Bows
|
|
|
Crossbows
|
|
|
Slings
|
|
Martial
Strike
|
|
|
Cut
|
|
|
|
|
|
|
|
Exotic
|
|
|
Thrown
Hey, look! Throwing weapons are a thing!