Difference between revisions of "MRPG Weapons"

From The Coursebooks Wiki
Jump to navigation Jump to search
(Thrown)
 
(44 intermediate revisions by one other user not shown)
Line 1: Line 1:
 +
'''Note:''' add multiflails. Its the blunt version of the bastard sword.
 +
 +
'''Notes''' probably some reworking required here, need to add crit-multiplier and some other things. I also want to try to normalize the weapons somewhat so that subtypes become more of a stylistic choice and specific weapons aren't merely objectively better. Idealy each weapon should have three things:
 +
*Crit Multiplier
 +
*Different damage-dice based on type of hit? E.G. Glancing blow = d4, full hit = d6?
 +
*Do more with quality? higher quality weapons = better?
 +
 +
These are all little things that can be tweaked to affect the weapon's performance. The question is... what are they?
 +
 
Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. '''Example:''' a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level.  
 
Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. '''Example:''' a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level.  
  
Line 6: Line 15:
 
*'''Damage Dice:''' A weapon of a given sub-type is always going to have the same damage die. [[MRPG Weapons and Armor#Plus-Properties|+ values]] are also covered under damage.
 
*'''Damage Dice:''' A weapon of a given sub-type is always going to have the same damage die. [[MRPG Weapons and Armor#Plus-Properties|+ values]] are also covered under damage.
 
*'''Size:''' Any weapon of a given type is going to have a consistent size. Size determines the Strength Requirement to use the item, which is separate from the stat used in combat.
 
*'''Size:''' Any weapon of a given type is going to have a consistent size. Size determines the Strength Requirement to use the item, which is separate from the stat used in combat.
*'''Quality:''' Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges.
+
*'''Quality:''' Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges. On finished items, quality denotes how nice it is.
 
*'''Weight:''' Will remain constant, even if different materials are used, just to make things easier.
 
*'''Weight:''' Will remain constant, even if different materials are used, just to make things easier.
 
*'''Minimum Level:''' The Base Minimum Level required to wield the item.
 
*'''Minimum Level:''' The Base Minimum Level required to wield the item.
Line 25: Line 34:
 
*'''Base Value:'''
 
*'''Base Value:'''
 
-->
 
-->
 +
 
==Basic List==
 
==Basic List==
 +
 +
===Shields===
 +
*Buckler
 +
*Kite
 +
*Tower
  
 
===Bladed===
 
===Bladed===
Line 66: Line 81:
 
*Halberd
 
*Halberd
 
*Trident
 
*Trident
 +
*Pike
 +
*Spear
 
</td>
 
</td>
 
</tr>
 
</tr>
Line 79: Line 96:
 
*Pick
 
*Pick
 
*Warhammer
 
*Warhammer
 +
*Dragon Hammer
  
 
</td>
 
</td>
Line 158: Line 176:
 
</table>
 
</table>
  
==Detailed List List==
+
===Thrown===
 +
<table border="1">
 +
<tr>
 +
<td valign="top">
 +
'''Trap'''
 +
*Dragon Beard Hook
 +
*Bolas
 +
*Retiarius Net
 +
 
 +
</td><td valign="top">
 +
'''Injure'''
 +
*Chakram
 +
*Throwing Axe
 +
*Throwing Hammer
 +
 
 +
</td><td valign="top">
 +
'''Impale'''
 +
*Throwing Dagger
 +
*Throwing Star
 +
*Javelin
 +
*Small Throwing Dart
 +
*Medium Throwing Dart
 +
*Large Throwing Dart
 +
</td></tr></table>
 +
 
 +
==Detailed List==
 
Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.
 
Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.
  
 
===Bladed===
 
===Bladed===
 +
===Shields===
 +
*Buckler
 +
**Base Value: 47
 +
 +
*Kite
 +
**Base Value: 125
 +
 +
*Tower
 +
**Base Value: 229
 +
 
====Swords====
 
====Swords====
 
<table border="0">
 
<table border="0">
Line 180: Line 233:
 
**Sub-type: Short Sword
 
**Sub-type: Short Sword
 
**1 handed
 
**1 handed
**Damage Dice: 1d6
+
**Damage Dice: d6
 
**Size: Medium
 
**Size: Medium
 
**Quality: Poor to Very Fine
 
**Quality: Poor to Very Fine
Line 226: Line 279:
 
*'''Rapier'''
 
*'''Rapier'''
 
**Sub-type: Rapier
 
**Sub-type: Rapier
**2 handed
+
**1 handed
 
**Damage Dice: 1d4  
 
**Damage Dice: 1d4  
 
**Size: Small
 
**Size: Small
Line 275: Line 328:
  
 
====Axes====
 
====Axes====
 +
<table>
 +
<tr><td>
 +
 
*Axe
 
*Axe
 
**'''Sub-type:'''
 
**'''Sub-type:'''
Line 285: Line 341:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 51
 
**Base Value: 51
 +
 +
</td><td>
  
 
*Great Axe
 
*Great Axe
Line 296: Line 354:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 134
 
**Base Value: 134
 +
 +
</td><td>
  
 
*Battle Axe
 
*Battle Axe
Line 307: Line 367:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 97
 
**Base Value: 97
 +
 +
</td></tr></table>
  
 
====Pole-Arms====
 
====Pole-Arms====
 +
<table><tr><td>
 +
 
*Lance
 
*Lance
 
**'''Sub-type:'''
 
**'''Sub-type:'''
Line 319: Line 383:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 87
 
**Base Value: 87
 +
 +
</td><td>
  
 
*Double-bladed Lance
 
*Double-bladed Lance
Line 330: Line 396:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 137
 
**Base Value: 137
 +
 +
</td><td>
  
 
*Scythe
 
*Scythe
Line 341: Line 409:
 
**'''Special:''' Hooked
 
**'''Special:''' Hooked
 
**Base Value: 41
 
**Base Value: 41
 +
 +
</td><td>
  
 
*Glaive
 
*Glaive
Line 353: Line 423:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 51
 
**Base Value: 51
 +
 +
</td></tr><tr><td>
  
 
*Halberd
 
*Halberd
Line 364: Line 436:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 61
 
**Base Value: 61
 +
 +
</td><td>
 +
 +
*Pike
 +
**'''Sub-type:'''
 +
**'''2 handed:'''
 +
**'''Damage Dice:'''
 +
**'''Size:'''
 +
**'''Quality:'''
 +
**'''Weight:'''
 +
**'''Minimum Level:'''
 +
**'''Special:'''
 +
**Base Value:
 +
 +
</td><td>
 +
 +
*Spear
 +
**'''Sub-type:'''
 +
**'''2 handed:'''
 +
**'''Damage Dice:'''
 +
**'''Size:'''
 +
**'''Quality:'''
 +
**'''Weight:'''
 +
**'''Minimum Level:'''
 +
**'''Special:'''
 +
**Base Value:
 +
 +
</td></tr></table>
  
 
===Blunt===
 
===Blunt===
 
====Hammers====
 
====Hammers====
 +
<table><tr><td>
 +
 
*Greathammer
 
*Greathammer
 
**'''Sub-type:'''
 
**'''Sub-type:'''
**'''1 or 2 handed:'''
+
**'''1 or 2 handed:''' 2-hand
 
**'''Damage Dice:'''  
 
**'''Damage Dice:'''  
 
**'''Size:'''
 
**'''Size:'''
Line 376: Line 478:
 
**'''Minimum Level:'''
 
**'''Minimum Level:'''
 
**'''Special:'''  
 
**'''Special:'''  
**Base Value: 157
+
**Base Value: 293
 +
</td><td>
  
 
*Pick
 
*Pick
Line 388: Line 491:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 51
 
**Base Value: 51
 +
 +
</td><td>
  
 
*Warhammer
 
*Warhammer
Line 398: Line 503:
 
**'''Minimum Level:'''
 
**'''Minimum Level:'''
 
**'''Special:'''  
 
**'''Special:'''  
**Base Value: 293
+
**Base Value: 157
 +
 
 +
</td><td>
 +
 
 +
*Dragon Hammer
 +
**'''Sub-type:''' Hammer
 +
**'''1 or 2 handed:''' 2-hand
 +
**'''Damage Dice:''' d12
 +
**'''Size:''' Large
 +
**'''Quality:''' Simple to Very Fine
 +
**'''Weight:''' 42lb
 +
**'''Minimum Level:''' 1
 +
**'''Special:''' Spiked.
 +
**Base Value: 471
 +
 
 +
</td></tr></table>
  
 
====Maces====
 
====Maces====
 +
<table><tr><td>
 +
 
*Mace
 
*Mace
 
**'''Sub-type:'''
 
**'''Sub-type:'''
Line 411: Line 533:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 97
 
**Base Value: 97
 +
 +
</td><td>
  
 
*Morningstar
 
*Morningstar
Line 422: Line 546:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 87
 
**Base Value: 87
 +
 +
</td><td>
  
 
*Flail
 
*Flail
Line 433: Line 559:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 101
 
**Base Value: 101
 +
 +
</td></tr></table>
 +
  
 
====Cudgels====
 
====Cudgels====
 +
<table><tr><td>
 +
 
*'''Quarterstaff'''
 
*'''Quarterstaff'''
 
**'''Sub-type:'''
 
**'''Sub-type:'''
Line 445: Line 576:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value:
 
**Base Value:
 +
 +
</td><td>
  
 
*Club
 
*Club
Line 456: Line 589:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 47
 
**Base Value: 47
 +
 +
</td><td>
  
 
*Rod
 
*Rod
Line 467: Line 602:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 16
 
**Base Value: 16
 +
 +
</td></tr><tr><td>
  
 
*Orb
 
*Orb
Line 478: Line 615:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 40
 
**Base Value: 40
 +
 +
</td><td>
  
 
*Spellbook
 
*Spellbook
Line 489: Line 628:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 25
 
**Base Value: 25
 +
 +
</td><td>
  
 
*Runewheel
 
*Runewheel
Line 500: Line 641:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 20000
 
**Base Value: 20000
 +
 +
</td></tr></table>
  
 
===Ranged===
 
===Ranged===
 
====Bows====
 
====Bows====
 +
<table><tr><td>
 +
 
*Shortbow
 
*Shortbow
**'''Sub-type:'''
+
**'''Sub-type:''' Bows
**'''1 or 2 handed:'''
+
**'''2 handed'''
**'''Damage Dice:'''  
+
**'''Damage Dice:''' d6
**'''Size:'''
+
**'''Size:''' Medium
**'''Quality:'''
+
**'''Quality:''' Simple to Very Fine
**'''Weight:'''
+
**'''Weight:''' 4
**'''Minimum Level:'''
+
**'''Minimum Level:''' 1
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 33
 
**Base Value: 33
 +
 +
</td><td>
  
 
*Longbow
 
*Longbow
 
**'''Sub-type:'''
 
**'''Sub-type:'''
**'''1 or 2 handed:'''
+
**'''2 handed:'''
**'''Damage Dice:'''  
+
**'''Damage Dice:''' d8
**'''Size:'''
+
**'''Size:''' Medium
**'''Quality:'''
+
**'''Quality:''' Simple to Very Fine
**'''Weight:'''
+
**'''Weight:''' 8
**'''Minimum Level:'''
+
**'''Minimum Level:''' 1
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 48
 
**Base Value: 48
 +
 +
</td><td>
  
 
*Composite Bow
 
*Composite Bow
Line 535: Line 684:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 58
 
**Base Value: 58
 +
 +
</td></tr></table>
  
 
====Crossbows====
 
====Crossbows====
 +
<table><tr><td>
 +
 
*Hand Crossbow
 
*Hand Crossbow
 
**'''Sub-type:'''
 
**'''Sub-type:'''
Line 548: Line 701:
 
**Base Value: 42
 
**Base Value: 42
  
 +
</td><td>
  
 
*Heavy Crossbow
 
*Heavy Crossbow
Line 559: Line 713:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 72
 
**Base Value: 72
 +
 +
</td><td>
  
 
*Repeating Crossbow
 
*Repeating Crossbow
Line 570: Line 726:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 97
 
**Base Value: 97
 +
 +
</td></tr></table>
  
 
====Slings====
 
====Slings====
 +
<table><tr><td>
 +
 
*Slingshot
 
*Slingshot
 
**'''Sub-type:'''
 
**'''Sub-type:'''
Line 582: Line 742:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 0.8
 
**Base Value: 0.8
 +
 +
</td><td>
  
 
*Tension Sling
 
*Tension Sling
Line 593: Line 755:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 17
 
**Base Value: 17
 +
 +
</td></tr></table>
  
 
===Martial===
 
===Martial===
 
====Strike====
 
====Strike====
 +
<table><tr><td>
 +
 
*Tonfu
 
*Tonfu
 
**'''Sub-type:'''
 
**'''Sub-type:'''
Line 606: Line 772:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 58
 
**Base Value: 58
 +
 +
</td><td>
  
 
*Knuckler
 
*Knuckler
Line 617: Line 785:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 31
 
**Base Value: 31
 +
 +
</td><td>
  
 
*Hand Wrap
 
*Hand Wrap
Line 628: Line 798:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 4
 
**Base Value: 4
 +
 +
</td></tr></table>
  
 
====Cut====
 
====Cut====
 +
<table><tr><td>
 +
 
*Kukhri
 
*Kukhri
 
**'''Sub-type:'''
 
**'''Sub-type:'''
Line 640: Line 814:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 42
 
**Base Value: 42
 +
 +
</td><td>
  
 
*Katana
 
*Katana
Line 651: Line 827:
 
**'''Special:''' Edged
 
**'''Special:''' Edged
 
**Base Value: 62
 
**Base Value: 62
 +
 +
</td><td>
  
 
*Sakaboto
 
*Sakaboto
Line 662: Line 840:
 
**'''Special:''' Hooked
 
**'''Special:''' Hooked
 
**Base Value: 62
 
**Base Value: 62
 +
 +
</td><td>
  
 
*Kama
 
*Kama
Line 673: Line 853:
 
**'''Special:''' Hooked
 
**'''Special:''' Hooked
 
**Base Value: 32
 
**Base Value: 32
 +
 +
</td></tr><tr><td>
  
 
*Dōtanuki
 
*Dōtanuki
Line 684: Line 866:
 
**'''Special:''' Edged, Heavy
 
**'''Special:''' Edged, Heavy
 
**Base Value: 77
 
**Base Value: 77
 +
 +
</td><td>
  
 
*Wakisashi
 
*Wakisashi
Line 695: Line 879:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 41
 
**Base Value: 41
 +
 +
</td><td>
  
 
*Tanto
 
*Tanto
**'''Sub-type:'''
+
**'''Sub-type:''' Cut
**'''1 or 2 handed:'''
+
**'''1 or 2 handed:''' 1-handed
**'''Damage Dice:'''  
+
**'''Damage Dice:''' d6
**'''Size:'''
+
**'''Size:''' small
**'''Quality:'''
+
**'''Quality:''' poor to very fine
**'''Weight:'''
+
**'''Weight:'''  
 
**'''Minimum Level:'''
 
**'''Minimum Level:'''
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 21
 
**Base Value: 21
 +
 +
</td><td>
  
 
*Jian
 
*Jian
Line 718: Line 906:
 
**Base Value: 56
 
**Base Value: 56
  
 +
</td></tr></table>
  
 
====Exotic====
 
====Exotic====
 +
<table><tr><td>
 +
 
*Claw and Chain
 
*Claw and Chain
 
**'''Sub-type:'''
 
**'''Sub-type:'''
Line 730: Line 921:
 
**'''Special:''' Hooked
 
**'''Special:''' Hooked
 
**Base Value: 92
 
**Base Value: 92
 +
 +
</td><td>
  
 
*Blade and Chain
 
*Blade and Chain
Line 741: Line 934:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 103
 
**Base Value: 103
 +
 +
</td><td>
  
 
*Nunchaku
 
*Nunchaku
Line 752: Line 947:
 
**'''Special:'''  
 
**'''Special:'''  
 
**Base Value: 103
 
**Base Value: 103
 +
 +
</td></tr></table>
 +
 +
===Thrown===
 +
Hey, look! Throwing weapons are a thing!
  
 
==See Also:==
 
==See Also:==

Latest revision as of 22:22, 28 May 2023

Note: add multiflails. Its the blunt version of the bastard sword.

Notes probably some reworking required here, need to add crit-multiplier and some other things. I also want to try to normalize the weapons somewhat so that subtypes become more of a stylistic choice and specific weapons aren't merely objectively better. Idealy each weapon should have three things:

  • Crit Multiplier
  • Different damage-dice based on type of hit? E.G. Glancing blow = d4, full hit = d6?
  • Do more with quality? higher quality weapons = better?

These are all little things that can be tweaked to affect the weapon's performance. The question is... what are they?

Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. Example: a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level.

Qualities that cannot change:

  • Sub-type: A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type.
  • 1 or 2 handed: Whether the weapon is 1-handed or 2-handed.
  • Damage Dice: A weapon of a given sub-type is always going to have the same damage die. + values are also covered under damage.
  • Size: Any weapon of a given type is going to have a consistent size. Size determines the Strength Requirement to use the item, which is separate from the stat used in combat.
  • Quality: Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges. On finished items, quality denotes how nice it is.
  • Weight: Will remain constant, even if different materials are used, just to make things easier.
  • Minimum Level: The Base Minimum Level required to wield the item.
  • Special: Found on some weapons, "special" denotes some addon or property that weapon naturally has.
  • Base Value: How much is the basic(or "blank") item worth.


Rarity will be determined by a number of factors, as will value.

Basic List

Shields

  • Buckler
  • Kite
  • Tower

Bladed

Swords

  • Longsword
  • Shortsword
  • Greatsword
  • Bastard Sword
  • Broadsword
  • Rapier
  • Khopesh

Knives

  • Dagger
  • Cutlass

Axes

  • Axe
  • Great Axe
  • Battle Axe

Pole-Arms

  • Lance
  • Double-bladed Lance
  • Scythe
  • Glaive
  • Halberd
  • Trident
  • Pike
  • Spear

Blunt

Hammers

  • Greathammer
  • Pick
  • Warhammer
  • Dragon Hammer

Maces

  • Mace
  • Morningstar
  • Flail

Cudgels

  • Quarter Staff
  • Club
  • Rod
  • Orb
  • Spellbook
  • Runewheel
  • Cain

Ranged

Bows

  • Shortbow
  • Longbow
  • Composite Bow
  • Great Longbow

Crossbows

  • Hand Crossbow
  • Heavy Crossbow
  • Repeating Crossbow
  • Auto Crossbow

Slings

  • Slingshot
  • Tension Sling

Martial

Strike

  • Tonfu
  • Knuckler
  • Hand Wrap

Cut

  • Kukhri
  • Katana
  • Sakaboto
  • Kama
  • Dōtanuki
  • Wakisashi
  • Tanto
  • Jian

Exotic

  • Claw and Chain
  • Blade and Chain
  • Nunchaku
  • Scissor

Thrown

Trap

  • Dragon Beard Hook
  • Bolas
  • Retiarius Net

Injure

  • Chakram
  • Throwing Axe
  • Throwing Hammer

Impale

  • Throwing Dagger
  • Throwing Star
  • Javelin
  • Small Throwing Dart
  • Medium Throwing Dart
  • Large Throwing Dart

Detailed List

Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.

Bladed

Shields

  • Buckler
    • Base Value: 47
  • Kite
    • Base Value: 125
  • Tower
    • Base Value: 229

Swords

  • Longsword
    • Sub-type: Longsword
    • 1 handed
    • Damage Dice: 1d6
    • Size: Medium
    • Quality: Poor to Very Fine
    • Weight: 12
    • Minimum Level: 1
    • Special:
    • Base Value: 36
  • Shortsword
    • Sub-type: Short Sword
    • 1 handed
    • Damage Dice: d6
    • Size: Medium
    • Quality: Poor to Very Fine
    • Weight: 10
    • Minimum Level: 1
    • Special:
    • Base Value: 26
  • Greatsword
    • Sub-type: Greatsword
    • 2 handed
    • Damage Dice: 1d10
    • Size: Large
    • Quality: Poor to Very Fine
    • Weight: 26
    • Minimum Level: 1
    • Special: Heavy
    • Base Value: 81
  • Bastard Sword
    • Sub-type: Bastard Sword
    • 1 handed
    • Damage Dice: 1d8
    • Size: Large
    • Quality: Simple to Very Fine
    • Weight: 18
    • Minimum Level: 1
    • Special: Counterweight
    • Base Value: 56
  • Broadsword
    • Sub-type: Broadsword
    • 1 handed
    • Damage Dice: 1d6
    • Size: Medium
    • Quality: Poor to Very Fine
    • Weight: 16
    • Minimum Level: 1
    • Special: Heavy
    • Base Value: 46
  • Rapier
    • Sub-type: Rapier
    • 1 handed
    • Damage Dice: 1d4
    • Size: Small
    • Quality: Simple to Very Fine
    • Weight: 8
    • Minimum Level: 1
    • Special:
    • Base Value: 26
  • Khopesh
    • Sub-type: Khopesh
    • 1 handed
    • Damage Dice: 1d6
    • Size: Medium
    • Quality: Fine to Very Fine
    • Weight: 9
    • Minimum Level: 1
    • Special: hooked
    • Base Value: 36

Knives

  • Dagger
    • Sub-type: Dagger
    • 1 handed
    • Damage Dice 1d4
    • Size: Small
    • Quality: Poor to Very Fine
    • Weight: 1
    • Minimum Level: 1
    • Special:
    • Base Value: 16
  • Cutlass
    • Sub-type: Dagger
    • 1 handed
    • Damage Dice: 1d4
    • Size: Medium
    • Quality: Poor to Fine
    • Weight: 6
    • Minimum Level: 1
    • Special:
    • Base Value: 21

Axes

  • Axe
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 51
  • Great Axe
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 134
  • Battle Axe
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 97

Pole-Arms

  • Lance
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 87
  • Double-bladed Lance
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 137
  • Scythe
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special: Hooked
    • Base Value: 41
  • Glaive
    • 1 handed
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 51
  • Halberd
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 61
  • Pike
    • Sub-type:
    • 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value:
  • Spear
    • Sub-type:
    • 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value:

Blunt

Hammers

  • Greathammer
    • Sub-type:
    • 1 or 2 handed: 2-hand
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 293
  • Pick
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 51
  • Warhammer
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 157
  • Dragon Hammer
    • Sub-type: Hammer
    • 1 or 2 handed: 2-hand
    • Damage Dice: d12
    • Size: Large
    • Quality: Simple to Very Fine
    • Weight: 42lb
    • Minimum Level: 1
    • Special: Spiked.
    • Base Value: 471

Maces

  • Mace
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 97
  • Morningstar
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 87
  • Flail
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 101


Cudgels

  • Quarterstaff
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value:
  • Club
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 47
  • Rod
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 16
  • Orb
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 40
  • Spellbook
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 25
  • Runewheel
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 20000

Ranged

Bows

  • Shortbow
    • Sub-type: Bows
    • 2 handed
    • Damage Dice: d6
    • Size: Medium
    • Quality: Simple to Very Fine
    • Weight: 4
    • Minimum Level: 1
    • Special:
    • Base Value: 33
  • Longbow
    • Sub-type:
    • 2 handed:
    • Damage Dice: d8
    • Size: Medium
    • Quality: Simple to Very Fine
    • Weight: 8
    • Minimum Level: 1
    • Special:
    • Base Value: 48
  • Composite Bow
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 58

Crossbows

  • Hand Crossbow
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 42
  • Heavy Crossbow
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 72
  • Repeating Crossbow
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 97

Slings

  • Slingshot
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 0.8
  • Tension Sling
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 17

Martial

Strike

  • Tonfu
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 58
  • Knuckler
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 31
  • Hand Wrap
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 4

Cut

  • Kukhri
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 42
  • Katana
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special: Edged
    • Base Value: 62
  • Sakaboto
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special: Hooked
    • Base Value: 62
  • Kama
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special: Hooked
    • Base Value: 32
  • Dōtanuki
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special: Edged, Heavy
    • Base Value: 77
  • Wakisashi
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 41
  • Tanto
    • Sub-type: Cut
    • 1 or 2 handed: 1-handed
    • Damage Dice: d6
    • Size: small
    • Quality: poor to very fine
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 21
  • Jian
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 56

Exotic

  • Claw and Chain
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special: Hooked
    • Base Value: 92
  • Blade and Chain
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 103
  • Nunchaku
    • Sub-type:
    • 1 or 2 handed:
    • Damage Dice:
    • Size:
    • Quality:
    • Weight:
    • Minimum Level:
    • Special:
    • Base Value: 103

Thrown

Hey, look! Throwing weapons are a thing!

See Also: