Difference between revisions of "MRPG Weapons and Armor"

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These are then considered light, medium, and heavy, and certain restrictions and facets apply accordingly.
 
These are then considered light, medium, and heavy, and certain restrictions and facets apply accordingly.
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==Quality==
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Only weapons and armor have the "quality" property, quality determines many things about an item such as how many enchantments it can hold, how much damage a weapon does, and how much wear-and-tear it can take. Quality represents the total amount an item can be repaired to, not its present state of repair.
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The qualities are: poor, simple, fine, and very fine. Some system for determining item damage will have to be invented at some point here.
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<table border="1">
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<td>'''Quality'''</td><td>'''Description'''</td><td>'''Durability'''</td>
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<td>Poor</td><td>Less an item, and more a collection of low-grade materials in the shape of an item. It is to weak to hold any runes and will probably break if not very well cared-for. It might take a basic enchantment, but its iffy.</td><td>100</td>
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<td>Simple</td><td>A quality item, lacking in finesse and beauty, but functional. It can be runed and will hold at least two basic enchantments.</td><td>200</td>
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<td>Fine</td><td>A fine item is one that is well-made by a skilled crafter, an item fit for a great warrior or mage. It can hold three basic enchantments as well as one alchemical enchantment.</td><td>300</td>
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<td>Very Fine</td><td>Only the best of a the best, an item fit for a king.</td><td>400</td>
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==See Also==
 
==See Also==

Revision as of 17:31, 23 July 2012

What follows is just a general list of all available weapons and armor.

Weapons

Weapons fall into four categories according to proficiency. All weapons belong to one of these proficiencies and players may not equip a weapon for which they do not have the appropriate proficiency:

Bladed

  • Longsword
  • Shortsword
  • Greatsword
  • Bastard Sword
  • Broadsword
  • Rapier
  • Axe
  • Great Axe
  • Battle Axe
  • Halberd
  • Lance
  • Double-bladed Lance
  • Scythe
  • Khopesh

Blunt

  • Club
  • Mace
  • Warhammer
  • Morningstar
  • Flail
  • Greathammer
  • Pick
  • Rod
  • Orb
  • Spellbook

Ranged

  • Shortbow
  • Longbow
  • Composite Bow
  • Hand Crossbow
  • Heavy Crossbow
  • Repeating Crossbow
  • Sling

Martial

  • Tonfu
  • Kukhri
  • Knuckler
  • Nunchuck
  • Hand Wrap
  • Katana
  • Sakaboto
  • Dōtanuki
  • Wakisashi
  • Tanto

Armor

Armor falls into three categories:

  • Heavy
  • Medium
  • Light

Armor can be made of any material at and level. For example: heavy leather armor. Armor is never made out of cloth. Since none of the pure-magic classes have armor proficiencies, they can only equip items made of fabric to the armor slots, however these items have 0 AC.

There are 8 different slots for equipping armor, players are free to mix-and-match materials and weights as long as they have the appropriate proficiency.

Like weapons, players may not equip armor for which they do not have a proficiency.

Thrown Weapons

Thrown weapons such as spears, axes, shurikens, and darts, are un-typed ranged weapons that are typically single-use. They do not require a proficiency and can be used by all players to greater and lesser success. When used by a player with Special Proficiency, Ranged, the gain the benefits of any range-related facets the user has.

Shields

Shield types include:

  • Buckler
  • Shield
  • Tower

These are then considered light, medium, and heavy, and certain restrictions and facets apply accordingly.

Quality

Only weapons and armor have the "quality" property, quality determines many things about an item such as how many enchantments it can hold, how much damage a weapon does, and how much wear-and-tear it can take. Quality represents the total amount an item can be repaired to, not its present state of repair.

The qualities are: poor, simple, fine, and very fine. Some system for determining item damage will have to be invented at some point here.

QualityDescriptionDurability
PoorLess an item, and more a collection of low-grade materials in the shape of an item. It is to weak to hold any runes and will probably break if not very well cared-for. It might take a basic enchantment, but its iffy.100
SimpleA quality item, lacking in finesse and beauty, but functional. It can be runed and will hold at least two basic enchantments.200
FineA fine item is one that is well-made by a skilled crafter, an item fit for a great warrior or mage. It can hold three basic enchantments as well as one alchemical enchantment.300
Very FineOnly the best of a the best, an item fit for a king.400

See Also