MRPG Weapons and Armor

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Revision as of 16:47, 23 July 2012 by CourseDirector (talk | contribs) (See Also)
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What follows is just a general list of all available weapons and armor.

Weapons

Weapons fall into four categories according to proficiency. All weapons belong to one of these proficiencies and players may not equip a weapon for which they do not have the appropriate proficiency:

Bladed

  • Longsword
  • Shortsword
  • Greatsword
  • Bastard Sword
  • Broadsword
  • Rapier
  • Axe
  • Great Axe
  • Battle Axe
  • Halberd
  • Lance
  • Double-bladed Lance
  • Scythe
  • Khopesh

Blunt

  • Club
  • Mace
  • Warhammer
  • Morningstar
  • Flail
  • Greathammer
  • Pick
  • Rod
  • Orb
  • Spellbook

Ranged

  • Shortbow
  • Longbow
  • Composite Bow
  • Hand Crossbow
  • Heavy Crossbow
  • Repeating Crossbow
  • Sling

Martial

  • Tonfu
  • Kukhri
  • Knuckler
  • Nunchuck
  • Hand Wrap
  • Katana
  • Sakaboto
  • Dōtanuki
  • Wakisashi
  • Tanto

Armor

Armor falls into three categories:

  • Heavy
  • Medium
  • Light

Armor can be made of any material at and level. For example: heavy leather armor. Armor is never made out of cloth. Since none of the pure-magic classes have armor proficiencies, they can only equip items made of fabric to the armor slots, however these items have 0 AC.

There are 8 different slots for equipping armor, players are free to mix-and-match materials and weights as long as they have the appropriate proficiency.

Like weapons, players may not equip armor for which they do not have a proficiency.

Thrown Weapons

Thrown weapons such as spears, axes, shurikens, and darts, are un-typed ranged weapons that are typically single-use. They do not require a proficiency and can be used by all players to greater and lesser success. When used by a player with Special Proficiency, Ranged, the gain the benefits of any range-related facets the user has.

Shields

Shield types include:

  • Buckler
  • Shield
  • Tower

These are then considered light, medium, and heavy, and certain restrictions and facets apply accordingly.

See Also