Difference between revisions of "Mage Wars(Card Game)"

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(Actual Game)
(Original Game)
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The game's success as a replacement for bloody conflicts soon evaporated.
 
The game's success as a replacement for bloody conflicts soon evaporated.
  
The game continued to be played by enthusiasts and collectors all throughout the ages.
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The game continued to be played by enthusiasts and collectors all throughout the ages. The ability to make new cards was lost by the end of the [[Mage Wars#The Second Chaotic period|Second Chaotic Period]], making the actual cards highly sought-after collectibles. Though they provided no real magical powers, players took the game very seriously, and the rarest cards could be worth more than a life's wages. The most powerful cards could typically only be obtained by beating the owner in a duel.
 
 
  
 
==Children's Game==
 
==Children's Game==

Revision as of 21:23, 17 July 2013

Mage Wars: The Game

The collectable card game of Mage Wars exists in 3 parts: two within the story, and a real life varient.

Original Game

Durring the Mage Wars(The War), one particularly inventive wizard had the idea to replace the massive battles that killed thousands of people with a simple game. He created a collection of enchanted playing cards(keeping the best for himself) which he then distributed around trying to convince people to play. The looser of a gameof Mage Wars would give up his tower and all of his resources and armies to the winner, thus allowing the wars to continue without the huge lose of life.

Players would be encircled by a mystical shroud to ensure no outside intervention, and rules were enforced by the enchantments of the cards. This system was actually begining to gain ground by the time Laytami Gudersnipe heard about it. He in turn quickly realized that while the enchanted cards prevented cheating by magic, they had no effect on conventional weaponry. Thus he discovered that by starting a game, then shooting his opponant in the face, he could declare himself the victor.

The game's success as a replacement for bloody conflicts soon evaporated.

The game continued to be played by enthusiasts and collectors all throughout the ages. The ability to make new cards was lost by the end of the Second Chaotic Period, making the actual cards highly sought-after collectibles. Though they provided no real magical powers, players took the game very seriously, and the rarest cards could be worth more than a life's wages. The most powerful cards could typically only be obtained by beating the owner in a duel.

Children's Game

In the late Sixth Age sometime after the Succession Wars, a popular comic book publisher decided to revive the old game. By then the art of creating the cards had been lost, so the company had to use plain old paper and ink.

Actual Game

There is an actual, real-life version of the game in development, though it has been there for some time. The game draws on IP from the Course Books as well as content developed for all the related games. The CCG main page can be found here: Mage Wars CCG.