Mountains and Valleys

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All pages belonging to Mountains and Valleys use the MV prefix.

Mountains and Valleys is a game concept from the SomethingSoft Unofficial Dev Team. It is a light-hearted fantasy game that doesn't take itself too seriously.

The game focuses around the princess, Nadine of the Mountain Kingdom, who, after seeing the court's only night slip on a banna peel, fall into the moat, and drown; sets off on a quest to rescue Ashlynne, the princess of the Valley Kingdom.

Basic Story Overview

Princess Ashlynne of the Valley Kingdom has been kidnapped by Wayne Domicraw, an evil inventor of hideous intellect. Victor Steel, the only knight in all the land, is tasked with rescuing her. But when Victor meets with an unfortunate accident, the only person who can rescue Ashlynne is... Princess Nadine, of the Mountain Kingdom.

In order to rescue Ashlynne, Nadine must travel throughout the land and seek out four evil machinations. Each holds a piece of a key to Wayne's Death Fortress, which Nadine must then storm in order to rescue her. She should probably also kill Wayne, but the storming part is the most important.

Defeat Wayne Domicraw, free the princess, and live happily ever after, though not necessarily in that order.

Concepts and Motivations

This game is intended as a sort of throwback to the golden age of PC RPGs. Back in the late 90s/early 2000s there was a stretch where graphics technology was advancing very slowly and game designers had time to really focus on things like story and mechanics. We have since moved on to an era where graphics are all that matter, and that stinks.

Mountain and Valleys will not have great graphics. I'll being doing at least 90% of the artwork myself, so that means it definitely won't be great, but the goal here is not to make a stunning visual masterpiece, its to make a game thats fun, big, and infinitely replayable.

The game should feel like what all of those golden-age games were striving for, but that the technology of the time just couldn't quite achieve. So open-world as much as possible. The game world doesn't actually have to be all that big, it just has to feel big, and to not have any obstacles.

Details

This wiki is effectively a dump from a dozen or so word documents, it is presenty not properly formatted and crudely organized.