Sindall

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Sindall is a semi-autonomous region of the Unity Earth Sphere Alliance located along the Sword Coast. It gained its independance from Rowen shortly after the Mage Wars and became a renowned center of art and philosophy.

The people of Sindall are mostly pacifists, but do not identify as such. There is no strong national identity; the nation is largely just a loose coalition of city-states.

Independence

Sindall was never technically conquered by Rowen, but catalogued as part of that country during Uther's Long March. Rowen armies had defended key cities in the Sindall region and had considered the land part of their nation, but the Sindallese felt otherwise. An agreement was quickly reached and Sindall became a semi-autonomous region. Its proximity to Rowen caused the countries to maintain strong economic ties, but Sindall is not governed by Rowen laws.

Culture and History

It is often said that time seems to stand still in Sindall, which is really a relatively accurate thought. The people are simple, and the country is best known for its artistic achievements.

Throughout most of the Ages of the Alliance, Sindall was governed by the Aliiance and subject to most Alliance laws, but never saw more than the occasional inspector.

As high technology came to the Sword Coast around the early Second Age,

Sindal is a country along the Sword Coast, between the Lowland Plains and the sea. During the Mage Wars it was along strategically important route and was frequently conquered, finally gaining independance at the begining of the Second Chaotic Period.

The capital of Sindal is the city of Sine, on the Yenisei River Delta.

Sindal and Sine are also a region in Mage Wars RPG.