Difference between revisions of "Water's Grasp"

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(Controversy)
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==Controversy==
 
==Controversy==
Some historians maintain that Water's Grasp was [[High Tower]], and that the two sites have been confused in later re-tellings. However, as Water's Grasp continued to remain populated throughout the Mage Wars and into the [[Ages]], this view is not well-supported. The [[Accepted Histories]] holds that Water's Grasp and High Tower existed contemporarily, and that Water's Grasp was the center of the alliance that later destroyed High Tower.
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Some historians maintain that Water's Grasp was [[High Tower]], and that the two sites have been confused in later re-tellings. However, as Water's Grasp continued to remain populated throughout the Mage Wars and into the [[Ages]], this view is not well-supported. The [[Accepted Histories]] hold that Water's Grasp and High Tower existed contemporarily, and that Water's Grasp was the center of the alliance that later destroyed High Tower.
  
 
==History==
 
==History==

Revision as of 22:57, 15 August 2013

Water's Grasp was an island-city-state during the Mage Wars. It is located on an island in one of the Three Baras.

Controversy

Some historians maintain that Water's Grasp was High Tower, and that the two sites have been confused in later re-tellings. However, as Water's Grasp continued to remain populated throughout the Mage Wars and into the Ages, this view is not well-supported. The Accepted Histories hold that Water's Grasp and High Tower existed contemporarily, and that Water's Grasp was the center of the alliance that later destroyed High Tower.

History

Early History

Water's Grasp was first settled sometime during the First Chaotic Period and probably began as a stronghold or palace. The first Mage Tower was built on the island in around B.G.A. 3680.

Traditional tower-tactics were useless against Water's Grasp. It was too far (around 3 miles from the shore) to attack from land, and ships were far too vulnerable to lay in an assault.

During the early days of the Mage Wars, Water's Grasp led an alliance of towers against High Tower, and the final shot that destroyed High Tower likely originated at Water's Grasp.

However, the island-city was too far from shore to properly command the regions around the Three Baras, and was constantly at the losing-end of wars with its neighbors. By 3550 B.G.A., Water's Grasp had given up all claim to the surrounding lands.

This move worked in their favor, however, as the city prospered as a valuable trading hub, and acted as a nuetral third-party in mediating disputes. Free of attack, the mages of Water's Grasp developed many of the mroe advanced spells and techniques, and trained mages from all over the Greater Continent and worlds beyond.

The Agras Plain was never fully taken by the Marcon Alliance, and Water's Grasp retained independance during the Dynastic Period. Towards the late Dynastic and early Second Chaotic, Water's Grasp attained its highest peak of wealth and prosperity.

In 5 B.G.A., Uther set his sights on the island. The same problems that had plagued attackers for eons were easily overcome, in his eyes. If the island cannot be assaulted (he reasoned), relieve it of its island-status.

For six months, Uther's army worked with exo-mages to reshape the land itself. Meanwhile, Uther led several campains to take nearby towers, and use them to jam Water's Grasp. Finally, Uther himself led his troops out onto the new peninsula, and took Water's Grasp easily. Most of the mages were conscripted into Uther's army and used to win the rest of the war, and few returned to the city.

Alliance Era

Water's Grasp lost its status as a great school of magic, and the city quickly fell into disrepair. The last residents left by A.Y. 112, and the peninsula eroded away over the next century. The site sat, abandoned, until A.Y. 1554.

The ruins had been visited, off and on, but no one has ever established a claim to the island. According to Alliance-law, the water belonged to no one. The island itself was essentially the property of the Alliance, and not of the nations that surrounded Lake Bara.

Finally, a group of investors bought the island with the intention of making it into a museum of the Mage Wars. They paid heavily to have the old structures rebuilt, but tourism was marginal (due to remote location) and a few years later the group was forced to sell the island again at a considerable loss.

Duel-Ussel

It was purchased a second time by the Duel-Ussel Family, who exploited a loophole in Alliance law to have the island declared an independent city-state, and converted the museum into a fabulous resort and casino (gambling being illegal in the Alliance and all of the nations on the Agras), on grounds that, as an independent nation, Water's Grasp had never joined the Alliance, and was therefore not subject to Alliance law. Gambling, drug use, and prostitution could all be made legal, and were.

The island had never been self-sufficient. There was not enough land-mass to support agriculture, and so it always relied on trade to support a full-time population. For nearly 300 years, Water's Grasp flourished as a den of iniquity.

In A.Y. 1847, the last King of Duel-Ussel had a daughter, and no other children. As she was the only claimant to the throne, she inherited the island in A.Y. 1871, and immediately closed down all the brothels, gambling halls, and distributaries, evicted everyone from the island, and put the whole place up for sale to the highest bidder.

Caisorinan Rule

The Alliance attempted to buy the island, but was unable to approve sufficient funds. Instead, it was bought by the Caisorinan Group, a corporation which owned dozens of resorts all along the Three Baras and the Sword Coast. They were very quick to reopen the various businesses otherwise illegal, but under stricter controls.

For tax reasons (and to skirt laws against basically everything that happened on the island) Water's Grasp was still a separate nation, and Caisorinan very quickly realized its potential for money-laundering operations. For close to a century, the organization (which grew increasingly corrupt and greedy) used the island as a playground for the elite and to conceal its ill-gotten assets.

In A.Y. 1969, Caisorinan's executives were arrested and the company's assets ceased, including Water's Grasp. Finally, the site came under Alliance rule. For a brief time it served as a garrison, but was eventually abandoned again.

Alliance Rule

Water's Grasp was again abandoned until the mid-to-late Second Age, until the original plans to turn it into a museum were realized. The resort was rebuilt, this time as a family establishment, and the old Tower (one of only a small handful of mage-towers still standing) became the museum.

See Also: