Difference between revisions of "MRPG Paladin"
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*'''Armor Proficiency, Plate''' | *'''Armor Proficiency, Plate''' | ||
*'''Weapon Proficiency, Blunt''' | *'''Weapon Proficiency, Blunt''' | ||
− | |||
*'''Magic Proficiency, Physical''' | *'''Magic Proficiency, Physical''' | ||
− | *'''Magic Proficiency, | + | |
+ | Paldins must choose: | ||
+ | *'''Magic Proficiency, Effect''' | ||
+ | |||
+ | The fifth Proficiency can be anything from the [[MRPG Proficiency List#Open Proficiency List|Open Proficiency List]] With the exception of Weapon Proficiency Blades and Martial. Paladins are forbidden from using edged weapons. | ||
===Schools=== | ===Schools=== | ||
Line 23: | Line 26: | ||
==Activated Abilities== | ==Activated Abilities== | ||
*Start | *Start | ||
+ | **Threaten | ||
+ | **Command | ||
**Judgement | **Judgement | ||
**Power Attack | **Power Attack | ||
Line 32: | Line 37: | ||
==Pillars== | ==Pillars== | ||
Crusader | Crusader | ||
− | + | Chaplain | |
Monk? | Monk? | ||
Line 42: | Line 47: | ||
<table border="1" cellpadding="10"> | <table border="1" cellpadding="10"> | ||
<tr><td>'''Crusader'''</td><td>'''Devotion'''</td><td>'''Chaplin'''</td></tr> | <tr><td>'''Crusader'''</td><td>'''Devotion'''</td><td>'''Chaplin'''</td></tr> | ||
− | <tr><td colspan="3"> | + | <tr><td colspan="3"> |
+ | <center>Crusader ----- ARCH ----- Chaplin</center> | ||
+ | *Gain 4 Spell Cool Downs | ||
+ | *All spell cool downs reduced by 1 | ||
+ | *When you use the '''Judgement''' Activated Ability, it restores 2d6 DV | ||
+ | </td></tr> | ||
<tr><td colspan="2"> | <tr><td colspan="2"> | ||
<center>Crusader ----- ARCH ----- Devotion</center> | <center>Crusader ----- ARCH ----- Devotion</center> | ||
*You gain the '''Divine Judgement''' activated ability. | *You gain the '''Divine Judgement''' activated ability. | ||
− | + | *You have 2 additional cool downs. | |
− | + | *'''Judgement''' cool down is reduced by 1. | |
</td></tr> | </td></tr> | ||
− | <tr><td></td><td colspan="2"> | + | <tr><td></td><td colspan="2"> |
+ | <center>Devotion ----- ARCH ----- Chaplin</center> | ||
+ | *Gain 1 additional use of '''Lay On Hands''' | ||
+ | *+5 Automatic Successes if the sword you are carrying is a Longsword, Greatsword, or Bastard Sword. | ||
+ | *You gain 3 spell cool downs | ||
+ | </td></tr> | ||
<tr><td> | <tr><td> |
Latest revision as of 19:19, 27 September 2017
The Paladin is a holy warrior, the ultimate force of good. Using a heavy comination of magic and melee, they can imbue each attack with holy wrath.
Contents
Proficiencies
- Armor Proficiency, Plate
- Weapon Proficiency, Blunt
- Magic Proficiency, Physical
Paldins must choose:
- Magic Proficiency, Effect
The fifth Proficiency can be anything from the Open Proficiency List With the exception of Weapon Proficiency Blades and Martial. Paladins are forbidden from using edged weapons.
Schools
Paldins have access to the following schools of Magic:
- Light
- Mind
- Life
- Change
- Holy
Exigent Moirai
- Rank I: Completely heal yourself or one ally. Remove all effects, reset all cool downs.
- Rank II: On using the ability, roll 1d20. On a 20, reset the ability. You may use it again today.
- Rank III: Ability resets on a 17-20.
- Rank II: On using the ability, roll 1d20. On a 20, reset the ability. You may use it again today.
Activated Abilities
- Start
- Threaten
- Command
- Judgement
- Power Attack
- Rank I
- Motivate
- Rank II
- Consecrate
Pillars
Crusader Chaplain Monk?
- Crazy awesome devotion pillar
- "Pacifism" pillar that's all, like, not really about pacifism but more like defensive
- Spiritual oneness pillar that does some metitative/concentration things and is like that scene from Avatar where he lets his friends die so he can unlock the Avatar State. Only... Paladiny.
- This pillar is also about using 1-handed weapons, while Crusader focuses on 2-handers
Crusader | Devotion | Chaplin |
| ||
| ||
| ||
Order I
|
Order I
|
Order I
|
Order II
| Order II | Order II |
Order III
|
Order III
|
Order III
|
Order IV | Order IV |
Order IV
|
Order V
|
Order V
|
Order V
|
Order VI
|
Order VI
|
Order VI
|
Order VII
|
Order VII
| Order VII |
Order VIII |
Order VIII
|
Order VIII
|
Order IX
|
Order IX
|
Order IX
|
Intent
If your Intent is either Lawful Good or Avowant Good, you do not have to roll when casting paladin spells, all of your spells automatically cast at the highest possible AV. As Ruthless Good they still have to the ability to cast spells but must roll on them. The the Intent strays into Nuetral or Evil they loose all magic and cannot use most Paladin weapons or abilities.