Difference between revisions of "MRPG Effects"
Jump to navigation
Jump to search
| Line 1: | Line 1: | ||
| − | Though I loathe each and every one of these effects from the bottom of my very soul, they are | + | Though I loathe each and every one of these effects from the bottom of my very soul, they are necessary in order to provide a well-balanced and rounded gameplay experience. Each effect is temporary and can be overcome with the use of a [[MRPG Flourish]]. |
'''Effects:''' | '''Effects:''' | ||
| Line 7: | Line 7: | ||
*Disarm | *Disarm | ||
*Hamstrung | *Hamstrung | ||
| + | *Immobile | ||
| + | |||
==Knockdown== | ==Knockdown== | ||
| − | |||
| − | |||
==See Also:== | ==See Also:== | ||
*[[Mage Wars RPG]] | *[[Mage Wars RPG]] | ||
Revision as of 19:32, 21 July 2012
Though I loathe each and every one of these effects from the bottom of my very soul, they are necessary in order to provide a well-balanced and rounded gameplay experience. Each effect is temporary and can be overcome with the use of a MRPG Flourish.
Effects:
- Blindness
- Knockdown
- Shaken
- Disarm
- Hamstrung
- Immobile