MRPG Potions: Difference between revisions
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==Healing Potions== | This page includes a basic list as well as an explanation of how all the different potions work. These potions can be made through [[MRPG Alchemy|Alchemy]]. | ||
==Basic Restoratives== | |||
This is a list of the potions that restore basic hit points and spell points: | |||
===Healing Potions=== | |||
Healing potions come in a variety of flavors, but they always heal based on percentage of max HP. If you're max HP is 100 and you drink a 33% potion, you can back 33 hit points regardless of how much HP you currently have. | Healing potions come in a variety of flavors, but they always heal based on percentage of max HP. If you're max HP is 100 and you drink a 33% potion, you can back 33 hit points regardless of how much HP you currently have. | ||
'''*Tier I:''' Restores 10% | |||
'''*Tier II:''' Restores 25% | |||
'''*Tier III:''' Restores 33% | |||
'''*Tier IV:''' Restores 50% | |||
'''*Tier V:''' Restores 100% | |||
===Mana Potions=== | |||
Mana potions work identically to healing potions. They even have largely the same ingredients list. Following with standard RPG convention: red for health, blue for spell points. | |||
'''*Tier I:''' Restores 10% | |||
'''*Tier II:''' Restores 25% | |||
'''*Tier III:''' Restores 33% | |||
'''*Tier IV:''' Restores 50% | |||
'''*Tier V:''' Restores 100% | |||
===Restoration Potions=== | |||
A restoration potion restores both HP and MP simultainiously. Not terribly useful to warrior, but of high value to your [[MRPG Battling Sorcerer|battling sorcerers]]. | |||
'''*Tier I:''' Restores 10% | |||
'''*Tier II:''' Restores 25% | |||
'''*Tier III:''' Restores 33% | |||
'''*Tier IV:''' Restores 50% | |||
'''*Tier V:''' Restores 100% | |||
Unlike the other potions, the Tier IV and V versions will be vastly more difficult to produce and extremely expensive if buying the ingredients straight from the shop. | |||
===Over-Time Potions=== | |||
==Effect Potions== | ==Effect Potions== | ||
Revision as of 17:36, 17 October 2012
This page includes a basic list as well as an explanation of how all the different potions work. These potions can be made through Alchemy.
Basic Restoratives
This is a list of the potions that restore basic hit points and spell points:
Healing Potions
Healing potions come in a variety of flavors, but they always heal based on percentage of max HP. If you're max HP is 100 and you drink a 33% potion, you can back 33 hit points regardless of how much HP you currently have.
*Tier I: Restores 10% *Tier II: Restores 25% *Tier III: Restores 33% *Tier IV: Restores 50% *Tier V: Restores 100%
Mana Potions
Mana potions work identically to healing potions. They even have largely the same ingredients list. Following with standard RPG convention: red for health, blue for spell points.
*Tier I: Restores 10% *Tier II: Restores 25% *Tier III: Restores 33% *Tier IV: Restores 50% *Tier V: Restores 100%
Restoration Potions
A restoration potion restores both HP and MP simultainiously. Not terribly useful to warrior, but of high value to your battling sorcerers.
*Tier I: Restores 10% *Tier II: Restores 25% *Tier III: Restores 33% *Tier IV: Restores 50% *Tier V: Restores 100%
Unlike the other potions, the Tier IV and V versions will be vastly more difficult to produce and extremely expensive if buying the ingredients straight from the shop.
Over-Time Potions
Effect Potions
- Blinding Powder: used when attempting to use the blind ability. Adds a bonus to the effect formula.