MRPG Potions: Difference between revisions

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===Over-Time Potions===
===Over-Time Potions===


==Imbuing Agents==
Imbuing Agents are called Infusions, and there is one for each Quality Level.
*Positive Infusion I
**Positive Infusion II
***Positive Infusion III
****Positive Infusion IV
*Negative Infusion I
**Negative Infusion II
***Negative Infusion III
****Negative Infusion IV
*Earth Infusion I
**Earth Infusion II
***Earth Infusion III
****Earth Infusion IV
*Fire Infusion I
**Fire Infusion III
***Fire Infusion III
****Fire Infusion IV
*Wind Infusion I
**Wind Infusion III
***Wind Infusion III
****Wind Infusion IV
*Water Infusion I
**Water Infusion III
***Water Infusion III
****Water Infusion IV
==Resins==
Resins are used mainly in crafting as a finishing-agent in various recipes.
'''Quality Resins:'''
*Resin of Quality: Simple
*Resin of Quality: Fine
*Resin of Quality: Very Fine
Only poor-quality items do not require a resin to complete. These resins are used along with the appropriate item when making a more advanced recipe. They are also used in [[MRPG Ritual Enchanting#Quality Improvement|ritual enchanting]] in order to improve the quality of a refined material.


==Effect Potions==
==Effect Potions==

Revision as of 01:00, 8 November 2012

This page includes a basic list as well as an explanation of how all the different potions work. These potions can be made through Alchemy.

Basic Restoratives

This is a list of the potions that restore basic hit points and spell points:

Healing Potions

Healing potions come in a variety of flavors, but they always heal based on percentage of max HP. If you're max HP is 100 and you drink a 33% potion, you can back 33 hit points regardless of how much HP you currently have.

*Tier I: Restores 10% *Tier II: Restores 25% *Tier III: Restores 33% *Tier IV: Restores 50% *Tier V: Restores 100%

Mana Potions

Mana potions work identically to healing potions. They even have largely the same ingredients list. Following with standard RPG convention: red for health, blue for spell points.

*Tier I: Restores 10% *Tier II: Restores 25% *Tier III: Restores 33% *Tier IV: Restores 50% *Tier V: Restores 100%

Restoration Potions

A restoration potion restores both HP and MP simultainiously. Not terribly useful to warrior, but of high value to your battling sorcerers.

*Tier I: Restores 10% *Tier II: Restores 25% *Tier III: Restores 33% *Tier IV: Restores 50% *Tier V: Restores 100%

Unlike the other potions, the Tier IV and V versions will be vastly more difficult to produce and extremely expensive if buying the ingredients straight from the shop.

Over-Time Potions

Imbuing Agents

Imbuing Agents are called Infusions, and there is one for each Quality Level.

  • Positive Infusion I
    • Positive Infusion II
      • Positive Infusion III
        • Positive Infusion IV
  • Negative Infusion I
    • Negative Infusion II
      • Negative Infusion III
        • Negative Infusion IV
  • Earth Infusion I
    • Earth Infusion II
      • Earth Infusion III
        • Earth Infusion IV
  • Fire Infusion I
    • Fire Infusion III
      • Fire Infusion III
        • Fire Infusion IV
  • Wind Infusion I
    • Wind Infusion III
      • Wind Infusion III
        • Wind Infusion IV
  • Water Infusion I
    • Water Infusion III
      • Water Infusion III
        • Water Infusion IV

Resins

Resins are used mainly in crafting as a finishing-agent in various recipes.

Quality Resins:

  • Resin of Quality: Simple
  • Resin of Quality: Fine
  • Resin of Quality: Very Fine

Only poor-quality items do not require a resin to complete. These resins are used along with the appropriate item when making a more advanced recipe. They are also used in ritual enchanting in order to improve the quality of a refined material.

Effect Potions

  • Blinding Powder: used when attempting to use the blind ability. Adds a bonus to the effect formula.

See Also: