Difference between revisions of "MRPG Ranger"
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*If you have the Facet Bow Focus, your Multi-Shot activated ability now fires an additional arrow, and the cool down is reduced by half. | *If you have the Facet Bow Focus, your Multi-Shot activated ability now fires an additional arrow, and the cool down is reduced by half. | ||
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'''Order II''' | '''Order II''' | ||
*If you have the ''Full Round Aim'' activated ability, the cool down is reduced to 1. | *If you have the ''Full Round Aim'' activated ability, the cool down is reduced to 1. | ||
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'''Order V''' | '''Order V''' | ||
− | + | *If you are in Half Draw stance and running you may add your speed to AV | |
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'''Order V''' | '''Order V''' |
Revision as of 16:50, 19 October 2015
The Ranger is a fast-paced, highly-evasive class. Their weapon of choice is the strung bow, over which they hold total mastery. While the Ranger does deal death from afar, their primary strength lies in mid-range combat, moving in close, firing of many arrows, and fleeing before an enemy can close the gap.
Rangers wear no armor and dress in specialized outfits with some leather. When not wearing armor they gain a major bonus to movement speed. Rangers can dress in armor and focus on using crossbows and other weapons, but they loose the advantages of speed and maneuverability.
Contents
Starting Stats
- Main: Dexterity
- Secondary: Stamina
Favored
- Favored Proficiencies: Special Proficiency, Ranged, Weapon Proficiency, Ranged.
Rangers also receive an additional +2 point bonus to their Weapon Proficiency, Ranged proficiency on top of the +5, making the total possible at character creation 17.
Exigent Moirai
- Rank I: For 6 seconds, you may fire a ranged weapon without reloading.
- Rank II: Duration increases to 12 seconds.
- Rank III: Duration increases to 20 seconds.
- Rank II: Duration increases to 12 seconds.
Activated Abilities
- Injure
- Multi-Shot
Pillars
MORNING NOTES:' Move all stuff in Martial that regards movement over to Rowen. Replace stuff in Martial with more shit about firing extra arrows.
- some kind of super multishot pillar that caps at "you just always fire 2 arrows and it goes up from there" along the way this also gives them bonuses for being close up
- stupid crazy evasive pillar that lets them fire while running, jumping, flipping, etc
- A magic pillar that allows them to cast spells with their bow.
- a pillar that's all about careful aim and shooting really far - this pillar is for people who are playing the game wrong.
Martial Archery | Rowen Codex | Called Shot Focus |
Arch that spans First and Third Pillar | ||
Arch that spans the First and Second Pillar | ||
Arch that spans Second and Third Pillar | ||
Order I
|
Order I
|
Order I
|
Order II
|
Order II |
Order II
|
Order III | Order III |
Order III
|
Order IV
|
Order IV
|
Order IV
|
Order V
|
Order V
|
Order V
|
Order VI
|
Order VI
| Order VI |
Order VII |
Order VII
|
Order VII
|
Order VIII
| Order VIII | Order VIII |
Order XI
Only applies if you have a weapon that qualifies as a Longbow(all weapons in the Type Ranged -> Subtype Bows list). |
Order XI
|
Order XI
Only applies if you have a weapon that qualifies as a Crossbow(all weapons in the Type Ranged -> Subtype Crossbows List. |
Special
If a ranger has 0 encumberance, they gain an automatic 1 + Rank points when making an attack roll if they are moving. This specifically applies to running, standing on a moving surface does not count. If they are airborn(in mid jump) they get an additional 1 + Rank as attack dice.