Difference between revisions of "MRPG Checklist"
								
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| *Invent a system for spells to crit. | *Invent a system for spells to crit. | ||
| + | |||
| + | *modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".  | ||
| ==See Also:== | ==See Also:== | ||
Revision as of 23:17, 18 September 2017
- Units unit list needs to be completed, but the basic concept is done
- Playable Races -workable concept complete, details required.
- Spell lists need revision
- Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
 
- Revisit Rules on MRPG Dual-Wielding
- Classes need a revisit. Evade and Dodge are now functionally identical, so Rangers do not need both.
- MRPG Combat and Magic needs a once-over to come inline with the changes to AV
- Weapons need to have all the nitty-gritty work done.
Notes
This is a scratch-space for ideas:
- Give weapons special effects on crit!
- Invent a system for spells to crit.
- modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
