MRPG Checklist: Difference between revisions

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*modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".  
*modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".  
*WRITE RULES FOR STEALTH!


==See Also:==
==See Also:==

Revision as of 23:19, 18 September 2017

  • Units unit list needs to be completed, but the basic concept is done
  • Spell lists need revision
    • Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
  • Classes need a revisit. Evade and Dodge are now functionally identical, so Rangers do not need both.
  • Weapons need to have all the nitty-gritty work done.

Notes

This is a scratch-space for ideas:

  • Give weapons special effects on crit!
  • Invent a system for spells to crit.
  • modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
  • WRITE RULES FOR STEALTH!

See Also: