Difference between revisions of "MRPG Weapons"
								
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		|  (→Detailed List List) |  (→Cut) | ||
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| *Tanto | *Tanto | ||
| − | **'''Sub-type:''' | + | **'''Sub-type:''' Cut | 
| − | **'''1 or 2 handed:''' | + | **'''1 or 2 handed:''' 1-handed | 
| − | **'''Damage Dice:'''   | + | **'''Damage Dice:''' d6 | 
| − | **'''Size:''' | + | **'''Size:''' small | 
| − | **'''Quality:''' | + | **'''Quality:''' poor to very fine | 
| − | **'''Weight:''' | + | **'''Weight:'''   | 
| **'''Minimum Level:''' | **'''Minimum Level:''' | ||
| **'''Special:'''   | **'''Special:'''   | ||
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| </td></tr></table> | </td></tr></table> | ||
| + | |||
| ====Exotic==== | ====Exotic==== | ||
| <table><tr><td> | <table><tr><td> | ||
Revision as of 01:28, 29 February 2016
Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. Example: a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level.
Qualities that cannot change:
- Sub-type: A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type.
- 1 or 2 handed: Whether the weapon is 1-handed or 2-handed.
- Damage Dice: A weapon of a given sub-type is always going to have the same damage die. + values are also covered under damage.
- Size: Any weapon of a given type is going to have a consistent size. Size determines the Strength Requirement to use the item, which is separate from the stat used in combat.
- Quality: Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges. On finished items, quality denotes how nice it is.
- Weight: Will remain constant, even if different materials are used, just to make things easier.
- Minimum Level: The Base Minimum Level required to wield the item.
- Special: Found on some weapons, "special" denotes some addon or property that weapon naturally has.
- Base Value: How much is the basic(or "blank") item worth.
Rarity will be determined by a number of factors, as will value.
Contents
Basic List
Bladed
| Swords 
 | Knives 
 | Axes 
 | Pole-Arms 
 | 
Blunt
| Hammers 
 | Maces 
 | Cudgels 
 | 
Ranged
| Bows 
 | Crossbows 
 | Slings 
 | 
Martial
| Strike 
 | Cut 
 | Exotic 
 | 
Detailed List
Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.
Bladed
Swords
| 
 | 
 | 
 | 
 | 
| 
 | 
 | 
 | 
Knives
| 
 | 
 | 
Axes
| 
 | 
 | 
 | 
Pole-Arms
| 
 | 
 | 
 | 
 | 
| 
 | 
 | 
 | 
Blunt
Hammers
| 
 | 
 | 
 | 
 | 
Maces
| 
 | 
 | 
 | 
Cudgels
| 
 | 
 | 
 | 
| 
 | 
 | 
 | 
Ranged
Bows
| 
 | 
 | 
 | 
Crossbows
| 
 | 
 | 
 | 
Slings
| 
 | 
 | 
Martial
Strike
| 
 | 
 | 
 | 
Cut
| 
 | 
 | 
 | 
 | 
| 
 | 
 | 
 | 
 | 
Exotic
| 
 | 
 | 
 | 
