MRPG Effects: Difference between revisions
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Though I loathe each and every one of these effects from the bottom of my very soul, they are neccessary in order to provide a well-balanced and rounded gameplay experience. Each effect is temporary and can be overcome with the use of a [[MRPG Flourish]]. | Though I loathe each and every one of these effects from the bottom of my very soul, they are neccessary in order to provide a well-balanced and rounded gameplay experience. Each effect is temporary and can be overcome with the use of a [[MRPG Flourish]]. | ||
'''Effects:''' | |||
*Blindness | |||
*Knockdown | |||
*Shaken | |||
*Disarm | |||
*Hamstrung | |||
==Knockdown== | ==Knockdown== | ||
Revision as of 07:19, 21 July 2012
Though I loathe each and every one of these effects from the bottom of my very soul, they are neccessary in order to provide a well-balanced and rounded gameplay experience. Each effect is temporary and can be overcome with the use of a MRPG Flourish.
Effects:
- Blindness
- Knockdown
- Shaken
- Disarm
- Hamstrung
Knockdown
Knockdown-formula go here.
The knockdown effect typically lasts for 5 to 7 seconds, there is no stat or skill that allows you to get up faster, except for a flourish. While you are knocked down, you may attempt to flourish once a second in order to regain your footing.