MRPG Flourish: Difference between revisions

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In [[Mage Wars RPG]], the [[MPNP Flourish|flourish]] system is, by necessity, implemented in a much more boring and practical way. Essentially, when fighting various [[MRPG Effects]] effects such as blindness or knockdown, you can attempt to flourish once a second by taping the ~ key. The engine will then roll a virtual D20 and on a natural twenty you will succeed in the flourish and negate the effect.  
In [[Mage Wars RPG]], the [[MPNP Flourish|flourish]] system is, by necessity, implemented in a much more boring and practical way. Essentially, when fighting various [[MRPG Effects]] effects such as blindness or knockdown, you can attempt to flourish once a second by taping the ~ key. The engine will then roll a virtual D20 and on a natural twenty you will succeed in the flourish and negate the effect.  
Various items and facets can increase your base-flourish. A +4 to flourish adds 4 to the dice role, so a role of 16 would succeed the flourish.


==See Also:==
==See Also:==
[[Mage Wars RPG]]
*[[Mage Wars RPG]]
*[[MRPG Flourish]]

Revision as of 19:38, 21 July 2012

In Mage Wars RPG, the flourish system is, by necessity, implemented in a much more boring and practical way. Essentially, when fighting various MRPG Effects effects such as blindness or knockdown, you can attempt to flourish once a second by taping the ~ key. The engine will then roll a virtual D20 and on a natural twenty you will succeed in the flourish and negate the effect.

Various items and facets can increase your base-flourish. A +4 to flourish adds 4 to the dice role, so a role of 16 would succeed the flourish.

See Also: