Difference between revisions of "MRPG Enchanted Effects"
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m (moved MRPG Weapon Effects to MRPG Enchanted Effects: covers more than just weapons) |
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Revision as of 19:39, 7 November 2012
This page contains a list of effects that can be placed on items which equip to the Hand slot(rings do not count).
Magical Weapon Damage
Weapons can have enchanted damage-effects to deal magical damage. Like Focus they have tiers, up to Tier III. The successive tiers increase the damage dealt by 1 dice(a Tier I Fire item deals 1d6, Tier II deals 2d6, etc).
There are not damage-effects for each magic-type. The damaging magic effects found on weapons are:
- Earth
- Fire
- Wind
- Water
- Landslide
- Magma
- Plasma
- Ice
- Dark
- Light
- Mind
- Holy
Astute observers might note that Life, Change, and Death do not have weapon-effects. The existing spate of effects cover all the necessary damage types adequately.
Damage Added
The follow effects deal 1d6 per-Tier:
- Earth
- Fire
- Wind
- Water
- Mind
These effects deal 1d8:
- Dark
- Light
- Holy
The dual-elemental effects deal 1d6 per type per tier:
- Landslide
- Magma
- Plasma
- Ice
So Ice II deals 2d6 wind and 2d6 water, the damage is calculated seperately and resistences applied accordingly. The key-point is this counts as a single "effect" in terms of enchanting, so a weapon that has two effect-slots could could have Magma and Ice and deal all 4 elemental types.
Focus
Focus effects are effects that provide a focus to a specific proficiency(EG bonus to proficiency). Focus effects do not appear on weapons, though they can be placed on Rods and spellbooks.
There is an individual focus for each type of magic, as well as path, charge, and genesis(focus for all types). Path and Charge focus effects very rare, and genesis almost unheard of(it may not even exist in the first launch of the game). All focus effects stack, so a Positive effect and a Life effect item will work together to aid in casting life-based magic.
Focus items effect Success Value in casting. Focus Effects are sorted into tiers, with Tier I providing a 5%. Tier II is 10%, and so on up to Tier XX(20).
Runes
Runes can add any effect. Favored weapon runes are those that add untyped damage.