Difference between revisions of "MRPG Warrior Old"
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− | <center>'''- Codex Gideon - - - - - - - - - - - - - - - - | + | <center>'''- Codex Gideon - - - - - - - - - - - - - - - - ARCH - - - - - - - - - - - - - - - - Bushido -'''</center> |
− | * | + | *You must also have a weapon Subtype Focus facet in order to unlock this Arch. |
+ | *This Arch also requires a specific weapon that is Ritual Bound to you. | ||
+ | *You possess singular dedication to a singlure weapon, and treat it as you would a limb. It is part of your hand, part of your arm. When rolling [[MPNP Combat Instances and Rounds#Initiative|Initiative]], you gain a +10 bonus. | ||
+ | *If you crafted the weapon yourself, it gains 3 additional damage and attach dice. | ||
+ | *You may draw your weapon with lightning speed, as though it is always at your fingertips. | ||
+ | *You get a +9 bonus when a Disarm check is made against you. | ||
+ | *This Arch comes at a cost. Your weapon is a part of you, and object you love more than family, more than friends, more than pets. It's importance and value to you cannot be described. You must keep the weapon on you at all times and sleep with it beside you. You will not give it up for any reason, if taken from you by force you will become either catatonic or violently angry until it is returned. Even if you have the weapon, you feel pain and remorse when wielding any other weapon and suffer -3d10 x 10 penalty to AV. Each round of combat, you must spend 1 action on being sad over lacking your weapon. If ever you should become disarmed or drop it in combat, you will cease all other efforts and focus on nothing but retrieving it. During this time you cannot roll for defense or evasion, you will die before letting that weapon go. | ||
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+ | <tr><td colspan="2"> | ||
+ | <center>'''- Codex Gideon - - ARCH - - Plate and Steel -'''</center> | ||
+ | *You are as a knight of old, a warrior of the classic period. | ||
+ | *You get some neat bonsuses when wearing full plate and holding a weapon thats of your subtype focus. | ||
+ | |||
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− | <center>'''- Plate and Steel - - | + | <center>'''- Plate and Steel - - ARCH - - Bushido-'''</center> |
*This is... this is the worst combination in history. W-why would you max these two pillars? One is all about not wearing armor at all, and the other is about being invincible in super heavy plate! Ok... ok... you took it. Its done. You have the Bridge, let's give you some rules... | *This is... this is the worst combination in history. W-why would you max these two pillars? One is all about not wearing armor at all, and the other is about being invincible in super heavy plate! Ok... ok... you took it. Its done. You have the Bridge, let's give you some rules... | ||
*First, take -30 to Inteligence | *First, take -30 to Inteligence |
Revision as of 03:08, 16 October 2015
Warriors are the basic sword-only class (though they have access to all weapons). Warriors cannot, by default, use any form of magic. They can wield magical items but cannot use scrolls or wands.
The Warrior class is based around two things: hitting hard and not getting hurt. Most of the abilities and facets center around damage-reduction and landing very heavy blows. The attack slowly, but when they do hit, they hit very hard.
The basic trade off is thus: either you can land most of your attacks and do little damage, or you can miss most of the time and do a lot of damage per-hit.
Contents
Starting Stats
- Main: Choose Strength or Dexterity
- Secondary: Choose Strength or Dexterity
Note: The Warrior cannot pick the same stat both times.
Favored Proficiencies
- Primary Favored Proficiency: Special Proficiency: Melee,
- Secondary Favored Proficiency: Choose 1 Weapon Proficiency.
Warriors receive 1 + Rank points when attacking with a weapon in their chosen proficiency.
Exigent Moirai
- Rank I: Pouring your very soul into one single strike, you give up 50% of your hit points in order to add that value to your AV and mortal damage.
- Rank II: You give up all but one HP and add the rest to AV and damage.
- Rank III: You give up all but on HP, the attack is a guaranteed hit (No AV check), and you become immune to damage and completely immobilized for 20 seconds.
- Rank II: You give up all but one HP and add the rest to AV and damage.
Activated Abilities
- Start
- Knockdown
- Power Attack
- Rank I
- Injure
- Rank II
- Impact
Pillars
Going to kind of ramble a bit, but the goal here is to give each class at minimum 3 pillars. The warrior will have:
- a weapon-proficiency-based Pillar using their favored proficiency and some classy moves
- some kind of armor-based thing to help them not die
- a separate pillar for the partial weapons
Codex Gideon | The Plate and Steel | Bushido |
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| ||
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Order I
|
Order I
|
Order I
You have poured your every ounce of self into the ways of the sword, into strength an honor above all things. By taking this vow, you forfeit the right to wear armor and have automatically 0 AC. In exchange, you gain +90 DV and 4 + Rank dice when rolling for Defense or Evasion. |
Order II
|
Order II
| Order II |
Order III |
Order III
|
Order III
|
Order IV | Order IV |
Order IV
|
Order V
|
Order V +3 Speed while wearing at least 1 piece of Plate Armor |
Order V
|
Order VII
| Order VI |
Order VI
|
Order VII
|
Order VII
|
Order VII |
Order VIII |
Order VIII
|
Order VIII |
Order XI
Only applies to Weapons belonging to your favored proficiency. |
Order XI
Only applies of wearing full Plate Armor |
Order XI
Only applies to Weapons belonging to the Martial proficiency. |
Special
Warriors are able to command the attention of hostile targets. This works like an activated ability, but has new cooldown and no activation. The warrior carries himself with an intimidating stand, demanding all who meet his gaze attack. This power can also be turned directionally on a single target., though it will usually draw the attention of every enemy in sight.
When un use, enemies will target the warrior unless another, more pressing threat presents itself.